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# Unity Analyzer Reports
Reports are written under:
`Assets/RL_DevPlus1/Reports/`
## Human-Readable Reports
- `RL_Unity_Project_Summary.md`: high-level counts and project status.
- `RL_Unity_Scene_Map.md`: scene paths, root objects, counts, and missing reference totals.
- `RL_Unity_GameObject_Map.md`: GameObject hierarchy, tags, layers, and components.
- `RL_Unity_Script_Map.md`: script classes, lifecycle methods, fields, methods, and Unity API usage.
- `RL_Unity_Event_Map.md`: UnityEvent and Button callback bindings where detectable.
- `RL_Unity_Prefab_Map.md`: prefab components, scripts, nested prefabs, and references.
- `RL_Unity_Execution_Order.md`: custom script execution order and probable lifecycle order.
- `RL_Unity_Missing_References.md`: missing scripts and missing serialized references.
- `RL_Unity_Git_Report_Summary.md`: summary of repository-root Git reports if present.
- `RL_Unity_Report_Index.md`: index of generated reports.
## AI-Ready Reports
- `RL_AI_Project_Context.md`: primary Codex/AI context report.
- `RL_AI_Project_Context.json`: machine-readable AI context.
- `RL_Unity_Project_Data.json`: full machine-readable project analysis data.
## Limitations
Reports are best-effort. Runtime-created objects, reflection, dependency injection, generated content, addressable content, and custom serialization may require manual confirmation.