using UnityEngine; namespace CrimsofallTechnologies.SimpleBall { public class SimpleBall : MonoBehaviour { public MeshRenderer mRenderer; public float rotationSpeed = 10f; private void Start() { if(mRenderer != null) { mRenderer.material.color = Random.ColorHSV(); } } private void Update() { transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime); } private void OnMouseDown() { if(mRenderer != null) { mRenderer.material.color = Random.ColorHSV(); } } } }