# Runlevel Unity GameObject Map ## Scene: SampleScene - `Main Camera` | active=True | tag=MainCamera | layer=0 | components=Transform, Camera, AudioListener, UniversalAdditionalCameraData - `Directional Light` | active=True | tag=Untagged | layer=0 | components=Transform, Light, UniversalAdditionalLightData - `Global Volume` | active=True | tag=Untagged | layer=0 | components=Transform, Volume - `Plane` | active=True | tag=Untagged | layer=0 | components=Transform, MeshFilter, MeshRenderer, MeshCollider - `Cube` | active=True | tag=Untagged | layer=0 | components=Transform, MeshFilter, MeshRenderer, BoxCollider, SimpleBall, Rigidbody