# Unity Analyzer Reports Reports are written under: `Assets/RL_DevPlus1/Reports/` ## Human-Readable Reports - `RL_Unity_Project_Summary.md`: high-level counts and project status. - `RL_Unity_Scene_Map.md`: scene paths, root objects, counts, and missing reference totals. - `RL_Unity_GameObject_Map.md`: GameObject hierarchy, tags, layers, and components. - `RL_Unity_Script_Map.md`: script classes, lifecycle methods, fields, methods, and Unity API usage. - `RL_Unity_Event_Map.md`: UnityEvent and Button callback bindings where detectable. - `RL_Unity_Prefab_Map.md`: prefab components, scripts, nested prefabs, and references. - `RL_Unity_Execution_Order.md`: custom script execution order and probable lifecycle order. - `RL_Unity_Missing_References.md`: missing scripts and missing serialized references. - `RL_Unity_Git_Report_Summary.md`: summary of repository-root Git reports if present. - `RL_Unity_Report_Index.md`: index of generated reports. ## AI-Ready Reports - `RL_AI_Project_Context.md`: primary Codex/AI context report. - `RL_AI_Project_Context.json`: machine-readable AI context. - `RL_Unity_Project_Data.json`: full machine-readable project analysis data. ## Limitations Reports are best-effort. Runtime-created objects, reflection, dependency injection, generated content, addressable content, and custom serialization may require manual confirmation.