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Assets/RL_DevPlus1/Docs/UNITY_ANALYZER.md
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Assets/RL_DevPlus1/Docs/UNITY_ANALYZER.md
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# Unity Analyzer
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## What It Does
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The Runlevel DevPlus1 Unity Analyzer creates project-understanding reports for customer Unity projects.
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It can inspect:
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- open scenes
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- build settings scenes
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- all asset scenes
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- prefabs
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- C# scripts
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- Unity lifecycle methods
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- UnityEvents and Button callbacks where serialized data is visible
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- missing scripts
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- missing serialized object references where detectable
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- root Git-generated reports under `reports/`
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## Menu Items
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- `Runlevel Systems/DevPlus1/Analyze Unity Project`
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- `Runlevel Systems/DevPlus1/Open Report Folder`
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- `Runlevel Systems/DevPlus1/Refresh Git Reports`
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## Safety
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The analyzer is read-only against customer source files and Unity assets.
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It does not:
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- save scenes
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- modify prefabs
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- edit scripts
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- write generated C# files
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- modify project settings
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- create asmdef files
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If open scenes have unsaved changes, broad scene-scan operations skip scene switching rather than saving or discarding changes.
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## How To Run
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1. Open the Unity project.
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2. Wait for Unity to compile Editor scripts.
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3. Open `Runlevel Systems/DevPlus1/Analyze Unity Project`.
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4. Click `Generate All Reports`.
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5. Open `Assets/RL_DevPlus1/Reports/`.
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