fixed server_stopped file check
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2 changed files with 114 additions and 64 deletions
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@ -80,6 +80,9 @@ Stop escalation now verifies all of the following are cleared before success:
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2. tracked process PID(s)
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3. listening game port
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Lifecycle control no longer uses game-home `SERVER_STOPPED` marker files.
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Explicit stop intent and autorestart suppression are now controlled through agent-owned runtime status hints (`STOPPING`/`STOPPED`) and verified runtime checks.
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Restart remains stop-first and waits 60 seconds, then re-verifies stop completion before starting again to avoid duplicate instances.
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## Related docs
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