Initial Linux agent repository
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php-query/gameq/Protocols/Arma3.php
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php-query/gameq/Protocols/Arma3.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Class Armed Assault 3
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*
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* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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* @author Memphis017 <https://github.com/Memphis017>
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*/
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class Arma3 extends Source
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{
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// Base DLC names
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const BASE_DLC_KART = 'Karts';
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const BASE_DLC_MARKSMEN = 'Marksmen';
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const BASE_DLC_HELI = 'Helicopters';
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const BASE_DLC_CURATOR = 'Curator';
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const BASE_DLC_EXPANSION = 'Expansion';
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const BASE_DLC_JETS = 'Jets';
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const BASE_DLC_ORANGE = 'Laws of War';
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const BASE_DLC_ARGO = 'Malden';
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const BASE_DLC_TACOPS = 'Tac-Ops';
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const BASE_DLC_TANKS = 'Tanks';
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const BASE_DLC_CONTACT = 'Contact';
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const BASE_DLC_ENOCH = 'Contact (Platform)';
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// Special
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const BASE_DLC_AOW = 'Art of War';
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// Creator DLC names
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const CREATOR_DLC_GM = 'Global Mobilization';
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const CREATOR_DLC_VN = 'S.O.G. Prairie Fire';
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const CREATOR_DLC_CSLA = 'ČSLA - Iron Curtain';
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const CREATOR_DLC_WS = 'Western Sahara';
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/**
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* DLC Flags/Bits as defined in the documentation.
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*
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* @see https://community.bistudio.com/wiki/Arma_3:_ServerBrowserProtocol3
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*
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* @var array
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*/
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protected $dlcFlags = [
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0b0000000000000001 => self::BASE_DLC_KART,
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0b0000000000000010 => self::BASE_DLC_MARKSMEN,
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0b0000000000000100 => self::BASE_DLC_HELI,
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0b0000000000001000 => self::BASE_DLC_CURATOR,
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0b0000000000010000 => self::BASE_DLC_EXPANSION,
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0b0000000000100000 => self::BASE_DLC_JETS,
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0b0000000001000000 => self::BASE_DLC_ORANGE,
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0b0000000010000000 => self::BASE_DLC_ARGO,
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0b0000000100000000 => self::BASE_DLC_TACOPS,
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0b0000001000000000 => self::BASE_DLC_TANKS,
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0b0000010000000000 => self::BASE_DLC_CONTACT,
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0b0000100000000000 => self::BASE_DLC_ENOCH,
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0b0001000000000000 => self::BASE_DLC_AOW,
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0b0010000000000000 => 'Unknown',
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0b0100000000000000 => 'Unknown',
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0b1000000000000000 => 'Unknown',
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];
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'arma3';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Arma3";
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/**
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* Query port = client_port + 1
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*
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* @type int
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*/
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protected $port_diff = 1;
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/**
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* Process the rules since Arma3 changed their response for rules
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*
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* @param Buffer $buffer
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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protected function processRules(Buffer $buffer)
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{
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// Total number of packets, burn it
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$buffer->readInt16();
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// Will hold the data string
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$data = '';
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// Loop until we run out of strings
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while ($buffer->getLength()) {
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// Burn the delimiters (i.e. \x01\x04\x00)
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$buffer->readString();
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// Add the data to the string, we are reassembling it
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$data .= $buffer->readString();
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}
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// Restore escaped sequences
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$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data);
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// Make a new buffer with the reassembled data
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$responseBuffer = new Buffer($data);
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// Kill the old buffer, should be empty
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unset($buffer, $data);
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// Set the result to a new result instance
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$result = new Result();
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// Get results
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$result->add('rules_protocol_version', $responseBuffer->readInt8()); // read protocol version
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$result->add('overflow', $responseBuffer->readInt8()); // Read overflow flags
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$dlcByte = $responseBuffer->readInt8(); // Grab DLC byte 1 and use it later
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$dlcByte2 = $responseBuffer->readInt8(); // Grab DLC byte 2 and use it later
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$dlcBits = ($dlcByte2 << 8) | $dlcByte; // concatenate DLC bits to 16 Bit int
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// Grab difficulty so we can man handle it...
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$difficulty = $responseBuffer->readInt8();
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// Process difficulty
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$result->add('3rd_person', $difficulty >> 7);
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$result->add('advanced_flight_mode', ($difficulty >> 6) & 1);
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$result->add('difficulty_ai', ($difficulty >> 3) & 3);
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$result->add('difficulty_level', $difficulty & 3);
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unset($difficulty);
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// Crosshair
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$result->add('crosshair', $responseBuffer->readInt8());
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// Loop over the base DLC bits so we can pull in the info for the DLC (if enabled)
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foreach ($this->dlcFlags as $dlcFlag => $dlcName) {
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// Check that the DLC bit is enabled
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if (($dlcBits & $dlcFlag) === $dlcFlag) {
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// Add the DLC to the list
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$result->addSub('dlcs', 'name', $dlcName);
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$result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32()));
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}
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}
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// Read the mount of mods, these include DLC as well as Creator DLC and custom modifications
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$modCount = $responseBuffer->readInt8();
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// Add mod count
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$result->add('mod_count', $modCount);
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// Loop over the mods
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while ($modCount) {
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// Read the mods hash
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$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32()));
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// Get the information byte containing DLC flag and steamId length
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$infoByte = $responseBuffer->readInt8();
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// Determine isDLC by flag, first bit in upper nibble
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$result->addSub('mods', 'dlc', ($infoByte & 0b00010000) === 0b00010000);
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// Read the steam id of the mod/CDLC (might be less than 4 bytes)
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$result->addSub('mods', 'steam_id', $responseBuffer->readInt32($infoByte & 0x0F));
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// Read the name of the mod
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$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true) ?: 'Unknown');
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--$modCount;
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}
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// No longer needed
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unset($dlcByte, $dlcByte2, $dlcBits);
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// Get the signatures count
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$signatureCount = $responseBuffer->readInt8();
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$result->add('signature_count', $signatureCount);
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// Make signatures array
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$signatures = [];
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// Loop until we run out of signatures
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for ($x = 0; $x < $signatureCount; $x++) {
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$signatures[] = $responseBuffer->readPascalString(0, true);
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}
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// Add as a simple array
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$result->add('signatures', $signatures);
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unset($responseBuffer, $signatureCount, $signatures, $x);
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return $result->fetch();
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}
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}
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