GSP-Agent-Linux/php-query/gameq/Protocols/Doom3.php

221 lines
5.4 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Doom3 Protocol Class
*
* Handles processing DOOM 3 servers
*
* @package GameQ\Protocols
* @author Wilson Jesus <>
*/
class Doom3 extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_ALL => "\xFF\xFFgetInfo\x00PiNGPoNG\x00",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"\xFF\xFFinfoResponse" => 'processStatus',
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'doom3';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'doom3';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Doom 3";
/**
* The client join link
*
* @type string
*/
protected $join_link = null;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'hostname' => 'si_name',
'gametype' => 'gamename',
'mapname' => 'si_map',
'maxplayers' => 'si_maxPlayers',
'numplayers' => 'clients',
'password' => 'si_usepass',
],
// Individual
'player' => [
'name' => 'name',
'ping' => 'ping',
],
];
/**
* Handle response from the server
*
* @return mixed
* @throws Exception
*/
public function processResponse()
{
// Make a buffer
$buffer = new Buffer(implode('', $this->packets_response));
// Grab the header
$header = $buffer->readString();
// Header
// Figure out which packet response this is
if (empty($header) || !array_key_exists($header, $this->responses)) {
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
}
return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
}
/**
* Process the status response
*
* @param Buffer $buffer
*
* @return array
*/
protected function processStatus(Buffer $buffer)
{
// We need to split the data and offload
$results = $this->processServerInfo($buffer);
$results = array_merge_recursive(
$results,
$this->processPlayers($buffer)
);
unset($buffer);
// Return results
return $results;
}
/**
* Handle processing the server information
*
* @param Buffer $buffer
*
* @return array
*/
protected function processServerInfo(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
$result->add('version', $buffer->readInt8() . '.' . $buffer->readInt8());
// Key / value pairs, delimited by an empty pair
while ($buffer->getLength()) {
$key = trim($buffer->readString());
$val = utf8_encode(trim($buffer->readString()));
// Something is empty so we are done
if (empty($key) && empty($val)) {
break;
}
$result->add($key, $val);
}
unset($buffer);
return $result->fetch();
}
/**
* Handle processing of player data
*
* @param Buffer $buffer
*
* @return array
*/
protected function processPlayers(Buffer $buffer)
{
// Some games do not have a number of current players
$playerCount = 0;
// Set the result to a new result instance
$result = new Result();
// Parse players
// Loop thru the buffer until we run out of data
while (($id = $buffer->readInt8()) != 32) {
// Add player info results
$result->addPlayer('id', $id);
$result->addPlayer('ping', $buffer->readInt16());
$result->addPlayer('rate', $buffer->readInt32());
// Add player name, encoded
$result->addPlayer('name', utf8_encode(trim($buffer->readString())));
// Increment
$playerCount++;
}
// Add the number of players to the result
$result->add('clients', $playerCount);
// Clear
unset($buffer, $playerCount);
return $result->fetch();
}
}