GSP-Agent-Linux/php-query/gameq/Protocols/Codmw2.php

89 lines
2.3 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Result;
/**
* Call of Duty: Modern Warfare 2 Protocol Class
*
* @package GameQ\Protocols
* @author Wilson Jesus <>
*/
class Codmw2 extends Quake3
{
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'codmw2';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Call of Duty: Modern Warfare 2";
protected function processPlayers(Buffer $buffer)
{
// Temporarily cache players in order to remove last
$players = [];
// Loop until we are out of data
while ($buffer->getLength()) {
// Make a new buffer with this block
$playerInfo = new Buffer($buffer->readString("\x0A"));
// Read player info
$player = [
'frags' => $playerInfo->readString("\x20"),
'ping' => $playerInfo->readString("\x20"),
];
// Skip first "
$playerInfo->skip(1);
// Add player name, encoded
$player['name'] = utf8_encode(trim(($playerInfo->readString('"'))));
// Add player
$players[] = $player;
}
// Remove last, empty player
array_pop($players);
// Set the result to a new result instance
$result = new Result();
// Add players
$result->add('players', $players);
// Add Playercount
$result->add('clients', count($players));
// Clear
unset($buffer, $players);
return $result->fetch();
}
}