<game_config>
	<game_key>dayz_win64</game_key>
	<protocol>lgsl</protocol>
	<lgsl_query_name>dayz</lgsl_query_name>
	<installer>steamcmd</installer>
	<game_name>DayZ</game_name>
	<server_exec_name>Dzsalmodserver.exe</server_exec_name>
	<query_port type="add">6</query_port>
	<cli_template>%MODLIST% %IGNOREMOD% %IP% %PORT% %ADMINLOG% %DOLOGS% %CONFIG% -profiles=profile %FC% %NFP% %SERVERMODLIST%</cli_template>
	<cli_params>
		<cli_param id="IP" cli_string="-ip=" />
		<cli_param id="PORT" cli_string="-port=" />
		<cli_param id="HOME_PATH" cli_string="" />
	</cli_params>
	<reserve_ports>
		<port type="add" id="RCON_PORT">3</port>
	</reserve_ports>
	<cli_allow_chars>@;[]-_.</cli_allow_chars>
	<console_log>profile/*.RPT</console_log>
	<max_user_amount>127</max_user_amount>
	<control_protocol>armabe</control_protocol>
	<mods>
		<mod key="default">
			<name>None</name>
			<installer_name>221100</installer_name>
			<!-- <installer_name>223350</installer_name> -->
		</mod>
	</mods>
	<replace_texts>
		<text key="query_port">
			<default>(steamQueryPort\s*=\s*)(.*)(;)</default>
			<var>steamQueryPort = %key%;</var>
			<filepath>serverDZ.cfg</filepath>
			<options>key-regex</options>
		</text>
		<text key="max_players">
			<default>(maxPlayers\s*=\s*)(.*)(;)</default>
			<var>maxPlayers = %key%;</var>
			<filepath>serverDZ.cfg</filepath>
			<options>key-regex</options>
		</text>
	</replace_texts>
	<server_params>
		<param key="-freezecheck" type="checkbox_key_value" id="FC">
			<desc>
				Stops the server when frozen for more than 5 min and create a dump file.
			</desc>
		</param>
		<param key="-noFilePatching" type="checkbox_key_value" id="NFP">
			<desc>Ensures that only PBOs are loaded and NO unpacked data.</desc>
		</param>
		<param key="-adminlog" type="checkbox_key_value" id="ADMINLOG">
			<desc>Create the Adminlog in Profiles Folder</desc>
		</param>
		<param key="-dologs" type="checkbox_key_value" id="DOLOGS">
			<desc> Enables all log messages in the server RPT file</desc>
		</param>
		<param id="CONFIG" key="-config=" type="text">
			<default>serverDZ.cfg</default>
			<option>ns</option>
			<caption>Config file to load</caption>
			<desc></desc>
		</param>
		<param id="MODLIST" key="-mod=" type="text">
			<option>ns</option>
			<caption>Mods ex: @A-Map;@AI;@Moreguns;@TurboCars</caption>
			<desc>
				Semicolon after each mod and you MUST copy the KEY into your keys folder
			</desc>
		</param>
		<param id="SERVERMODLIST" key="-servermod=" type="text">
			<option>ns</option>
			<caption>SERVER SIDE Mods ex: @A-Map;@AI;@Moreguns;@TurboCars</caption>
			<desc>
				Semicolon after each mod.  A SERVERMOD is a mod that is ONLY required on the
				server. Clients do not need to download this mod. If its a SERVERSIDE mod, it
				will probably tell you so. Otherwise assume its a MOD and include it in the
				-mod list and make sure your clients download it.
			</desc>
		</param>
		<param id="IGNOREMOD" key="-ignoremod=" type="text">
			<option>ns</option>
			<caption>Mods you do NOT want clients to download</caption>
			<desc>
				Any mods you want the mod server to ignore, make sure you use the same
				name/path as in the -mod parameter. (eg. @servermod1;@servermod2)
			</desc>
		</param>
	</server_params>
	<post_install>
wget http://files.iaregamer.com/installers/dayz/dayzstandalone.tar
tar -xvf dayzstandalone.tar
chmod +x setup_db.sh
./setup_db.sh
rm setup_db.sh
rm dayzstandalone.tar
	</post_install>
	<pre_start>
	</pre_start>
	<lock_files>
		DZSALModServer.exe
		DayZServer_x64.exe
	</lock_files>
	<configuration_files>
		<file description="Server Configurations">serverDZ.cfg</file>
	</configuration_files>
</game_config>
