Enhanced game documentation with comprehensive installation and configuration details
Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
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<?php
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/**
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* Call of Duty: United Offensive Server Documentation
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* Call of Duty: United Offensive Server Documentation - Comprehensive Guide
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* General game server hosting information (not platform-specific)
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*/
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?>
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<style>
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.nav-menu {
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background: #1a1a2e;
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padding: 15px;
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border-radius: 8px;
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margin-bottom: 25px;
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}
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.nav-menu a {
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color: #4a9eff;
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text-decoration: none;
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margin-right: 15px;
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font-size: 14px;
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}
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.nav-menu a:hover {
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color: #6bb3ff;
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text-decoration: underline;
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}
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.info-box {
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background: #1e3a5f;
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padding: 20px;
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border-left: 4px solid #3b82f6;
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margin: 20px 0;
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border-radius: 4px;
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}
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.warning-box {
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background: #78350f;
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padding: 20px;
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border-left: 4px solid #f59e0b;
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margin: 20px 0;
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border-radius: 4px;
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}
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.code-block {
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background: #0f172a;
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padding: 15px;
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border-radius: 4px;
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margin: 15px 0;
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overflow-x: auto;
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}
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.code-block code {
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color: #a5b4fc;
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font-family: 'Courier New', monospace;
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}
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table {
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width: 100%;
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border-collapse: collapse;
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margin: 20px 0;
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background: #1a1a2e;
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}
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table th {
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background: #2a2a4e;
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color: #ffffff;
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padding: 12px;
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text-align: left;
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border: 1px solid #3a3a6e;
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}
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table td {
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padding: 10px 12px;
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border: 1px solid #3a3a6e;
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color: #e5e7eb;
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}
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table tr:nth-child(even) {
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background: #222244;
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}
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</style>
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<div class="nav-menu">
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<strong style="color: #ffffff;">Quick Navigation:</strong>
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<a href="#quick-info">Quick Info</a> |
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<a href="#ports">Ports</a> |
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<a href="#installation">Installation</a> |
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<a href="#configuration">Configuration</a> |
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<a href="#parameters">Parameters</a> |
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<a href="#troubleshooting">Troubleshooting</a> |
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<a href="#game-types">Game Types</a> |
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<a href="#maps">Maps</a> |
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<a href="#related-mods">Mods</a>
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<div style="background: #1e3a5f; padding: 20px; border-left: 4px solid #3b82f6; margin: 20px 0; border-radius: 4px;">
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<h3 style="color: #ffffff; margin-top: 0;">📚 Quick Navigation</h3>
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<div style="display: flex; flex-wrap: wrap; gap: 10px;">
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<a href="#quick-info" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">Quick Info</a>
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<a href="#ports" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">🔌 Ports</a>
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<a href="#installation" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">Installation</a>
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<a href="#configuration" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">Configuration</a>
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<a href="#parameters" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">⚙️ Startup Parameters</a>
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<a href="#troubleshooting" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">🔧 Troubleshooting</a>
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<a href="#performance" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">Performance</a>
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<a href="#security" style="background: #0f172a; padding: 8px 16px; border-radius: 4px; color: #a5b4fc; text-decoration: none;">Security</a>
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</div>
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</div>
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<h1>Call of Duty: United Offensive Server Guide</h1>
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<h1>Call of Duty: United Offensive Server Hosting Guide</h1>
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<h2 id="quick-info">📋 Quick Info</h2>
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<div class="info-box">
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<h3 style="color: #ffffff; margin-top: 0;">Server Specifications</h3>
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<ul style="color: #e5e7eb; line-height: 1.8;">
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<li><strong style="color: #ffffff;">Game:</strong> Call of Duty: United Offensive (2004 Expansion)</li>
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<li><strong style="color: #ffffff;">Platform:</strong> Linux / Windows</li>
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<li><strong style="color: #ffffff;">Default Port:</strong> <code style="background: #0f172a; padding: 2px 6px; border-radius: 3px; color: #a5b4fc;">28960/UDP</code></li>
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<li><strong style="color: #ffffff;">Max Players:</strong> 64 (typical: 32-64)</li>
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<li><strong style="color: #ffffff;">Control Protocol:</strong> RCON</li>
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<li><strong style="color: #ffffff;">Executable (Linux):</strong> coduo_lnxded</li>
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<li><strong style="color: #ffffff;">Executable (Windows):</strong> CoDUOMP_s.exe</li>
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<h2>Overview</h2>
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<p>Call of Duty: United Offensive is a multiplayer game server that can be hosted on a VPS or dedicated server. This comprehensive guide covers everything you need to know about hosting a Call of Duty: United Offensive server for your community.</p>
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<h2 id="quick-info">Quick Info</h2>
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<div style="background: #1e3a5f; padding: 20px; border-left: 4px solid #3b82f6; margin: 20px 0; border-radius: 4px;">
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<ul style="color: #e5e7eb; line-height: 1.8; margin: 0;">
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<li><strong style="color: #ffffff;">Default Port:</strong> <code style="background: #0f172a; padding: 2px 6px; border-radius: 3px; color: #a5b4fc;">28960</code></li>
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<li><strong style="color: #ffffff;">Protocol:</strong> UDP</li>
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<li><strong style="color: #ffffff;">Minimum RAM:</strong> 512 MB–1 GB baseline</li>
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<li><strong style="color: #ffffff;">Engine:</strong> id Tech 3 derivative</li>
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<li><strong style="color: #ffffff;">Steam App ID:</strong> <code style="background: #0f172a; padding: 2px 6px; border-radius: 3px; color: #a5b4fc;">N/A</code></li>
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<li><strong style="color: #ffffff;">Recommended OS:</strong> Linux (Ubuntu/Debian) or Windows Server</li>
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</ul>
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</div>
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<h2 id="ports">🔌 Ports & Firewall Configuration</h2>
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<p>Call of Duty: United Offensive servers require specific ports to be open for proper operation:</p>
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<h2 id="ports">🔌 Network Ports</h2>
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<div style="background: #1e3a5f; padding: 20px; border-left: 4px solid #3b82f6; margin: 20px 0; border-radius: 4px;">
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<h3 style="color: #ffffff; margin-top: 0;">Required Ports</h3>
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<table style="width: 100%; color: #e5e7eb; border-collapse: collapse;">
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<thead>
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<tr style="background: #0f172a;">
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<th style="padding: 10px; text-align: left; color: #ffffff;">Port</th>
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<th style="padding: 10px; text-align: left; color: #ffffff;">Protocol</th>
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<th style="padding: 10px; text-align: left; color: #ffffff;">Purpose</th>
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</tr>
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</thead>
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<tbody>
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<tr style="border-bottom: 1px solid #374151;">
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<td style="padding: 10px;"><code style="background: #0f172a; padding: 2px 6px; border-radius: 3px;">28960</code></td>
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<td style="padding: 10px;">UDP</td>
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<td style="padding: 10px;">Game/Query</td>
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</tr>
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</tbody>
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</table>
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<h3 style="color: #ffffff; margin-top: 20px;">Firewall Configuration</h3>
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<p style="color: #e5e7eb;">Allow server ports through your firewall:</p>
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<pre><code style="color: #a5b4fc;"># UFW (Ubuntu/Debian)
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sudo ufw allow [PORT]/tcp
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sudo ufw allow [PORT]/udp
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sudo ufw reload
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<table>
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<thead>
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<tr>
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<th>Port</th>
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<th>Protocol</th>
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<th>Purpose</th>
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<th>Required</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>28960</td>
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<td>UDP</td>
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<td>Game port (default, configurable)</td>
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<td>Yes</td>
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</tr>
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<tr>
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<td>28960</td>
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<td>TCP</td>
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<td>RCON remote control (optional)</td>
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<td>Optional</td>
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</tr>
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<tr>
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<td>20500-20510</td>
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<td>UDP</td>
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<td>PunkBuster (if enabled)</td>
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<td>Optional</td>
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</tr>
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</tbody>
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</table>
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# FirewallD (CentOS/RHEL)
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sudo firewall-cmd --permanent --add-port=[PORT]/tcp
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sudo firewall-cmd --permanent --add-port=[PORT]/udp
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sudo firewall-cmd --reload
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<h3>Firewall Examples</h3>
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# Windows Firewall
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netsh advfirewall firewall add rule name="Call of Duty: United Offensive Server" dir=in action=allow protocol=TCP localport=[PORT]
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netsh advfirewall firewall add rule name="Call of Duty: United Offensive Server" dir=in action=allow protocol=UDP localport=[PORT]
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</code></pre>
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<p><strong>UFW (Ubuntu/Debian):</strong></p>
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<div class="code-block">
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<code>sudo ufw allow 28960/udp comment 'CoDUO Game Port'
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sudo ufw allow 28960/tcp comment 'CoDUO RCON'
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sudo ufw allow 20500:20510/udp comment 'CoDUO PunkBuster'</code>
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<h3 style="color: #ffffff; margin-top: 20px;">⚠️ Port Security Notes</h3>
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<ul style="color: #fef3c7; line-height: 1.8;">
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<li>Only open ports that are necessary for the game server to function</li>
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<li>Consider using non-standard ports to reduce automated attacks</li>
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<li>If using cloud hosting, configure security groups properly</li>
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<li>Monitor connection attempts and unusual traffic patterns</li>
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</ul>
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</div>
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<p><strong>FirewallD (CentOS/RHEL/Fedora):</strong></p>
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<div class="code-block">
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<code>sudo firewall-cmd --permanent --add-port=28960/udp
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sudo firewall-cmd --permanent --add-port=28960/tcp
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sudo firewall-cmd --permanent --add-port=20500-20510/udp
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sudo firewall-cmd --reload</code>
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</div>
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<p><strong>iptables:</strong></p>
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<div class="code-block">
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<code>sudo iptables -A INPUT -p udp --dport 28960 -j ACCEPT
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sudo iptables -A INPUT -p tcp --dport 28960 -j ACCEPT
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sudo iptables -A INPUT -p udp --dport 20500:20510 -j ACCEPT</code>
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</div>
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<h2 id="installation">⚙️ Installation & Setup</h2>
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<h2 id="installation">Installation & Setup</h2>
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<h3>System Requirements</h3>
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<ul>
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<li><strong>OS:</strong> Linux (Debian, Ubuntu, CentOS) or Windows Server 2016+</li>
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<li><strong>CPU:</strong> 2+ cores recommended</li>
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<li><strong>RAM:</strong> 2GB minimum, 4GB recommended</li>
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<li><strong>Disk:</strong> 5GB for base game + expansion + space for logs</li>
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<li><strong>Network:</strong> Low latency connection, 10Mbps+ bandwidth</li>
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<li><strong>OS:</strong> Linux (Ubuntu 20.04+ or Debian 11+ recommended) or Windows Server 2019+</li>
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<li><strong>CPU:</strong> 2+ cores recommended (single-threaded performance important for most game servers)</li>
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<li><strong>RAM:</strong> 512 MB–1 GB baseline minimum (more for larger player counts)</li>
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<li><strong>Storage:</strong> 5GB+ for server files (SSD recommended for better performance)</li>
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<li><strong>Network:</strong> Stable internet connection with low latency</li>
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</ul>
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<h3>Linux Installation</h3>
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<ol>
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<li><strong>Download Server Files:</strong> Obtain Call of Duty: United Offensive dedicated server files</li>
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<li><strong>Create Server Directory:</strong>
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<div class="code-block"><code>mkdir -p ~/coduoserver
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cd ~/coduoserver</code></div>
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</li>
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<li><strong>Extract Files:</strong> Extract server files to the directory</li>
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<li><strong>Set Permissions:</strong>
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<div class="code-block"><code>chmod +x coduo_lnxded</code></div>
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</li>
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<li><strong>Create Configuration:</strong> Create <code>server.cfg</code> in the <code>main</code> directory</li>
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</ol>
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<h3>Required Dependencies</h3>
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<ul>
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<li>DirectX/VC runtimes (Windows)</li>
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<li>Router/NAT port forward</li>
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</ul>
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<h3>Windows Installation</h3>
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<ol>
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<li>Install Call of Duty: United Offensive dedicated server files</li>
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<li>Create a <code>server.cfg</code> file in the <code>main</code> directory</li>
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<li>Ensure Windows Firewall allows the game ports</li>
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<li>Run <code>CoDUOMP_s.exe</code> with appropriate parameters</li>
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</ol>
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<h3>Installation Steps</h3>
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<h2 id="configuration">📝 Configuration</h2>
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<h4>Linux (Ubuntu/Debian)</h4>
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<pre><code># Update system packages
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sudo apt update && sudo apt upgrade -y
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<h3>Basic server.cfg Example</h3>
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<div class="code-block">
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<code>// Server Name
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set sv_hostname "My CoD:UO Server"
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# Create server directory
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mkdir -p ~/gameserver
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cd ~/gameserver
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// Network Settings
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set net_ip "0.0.0.0"
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set net_port 28960
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# Download server files (method varies by game)
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# Check official documentation for download links
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</code></pre>
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// Server Type (1=LAN, 2=Internet)
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set dedicated 2
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<h4>Starting the Server</h4>
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<pre><code>wine CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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</code></pre>
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// Player Limits
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set sv_maxclients 32
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<h4>Windows Server</h4>
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<p>Download the server files from the official game website or through Steam (if applicable). Extract to a dedicated folder and run the server executable.</p>
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// RCON Password
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set rcon_password "your_secure_password_here"
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<h3>Manual Installation</h3>
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<p>This game requires manual download. Check the official game website or Steam store page for dedicated server downloads.</p>
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// Game Settings
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set g_gametype "dm" // dm, tdm, sd, ctf, hq, bel, dom
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set sv_maxPing 350
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set sv_minPing 0
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// PunkBuster (0=off, 1=on)
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set sv_punkbuster 1
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<h2 id="configuration">Server Configuration</h2>
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// Map Rotation
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set sv_mapRotation "gametype dm map mp_foy gametype tdm map mp_rhinevalley gametype dom map mp_ponyri"
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<p>After installation, you'll need to configure your server. Here's where to find the configuration files and what settings you can change.</p>
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// Password Protection (leave empty for public)
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set g_password ""
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<h3>Essential Settings</h3>
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<ul>
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<li><strong>Server Name:</strong> Set a descriptive name for your server</li>
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<li><strong>Max Players:</strong> Configure based on your server's resources</li>
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<li><strong>Password:</strong> Optional password protection for private servers</li>
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<li><strong>Admin/RCON Password:</strong> Set a strong password for remote administration</li>
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<li><strong>Game Mode:</strong> Configure game-specific modes and settings</li>
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</ul>
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// Friendly Fire
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set scr_friendlyfire 1
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<h3>Server Commands</h3>
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<p>Common administrative commands (access via console or RCON):</p>
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<pre><code># Kick player
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kick [player_name]
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// Kill Cam
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set scr_killcam 1
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# Ban player
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ban [player_name]
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// Game Log
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set g_log "games_mp.log"
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set g_logsync 1
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# Change map/level (syntax varies by game)
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changelevel [map_name]
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// Voice Chat
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set sv_voice 1
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set voice_deadChat 0
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set voice_global 0
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# Set admin password (if supported)
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setadminpassword [password]
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</code></pre>
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// Anti-Lag
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set sv_fps 20
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<h2 id="parameters">⚙️ Startup Parameters</h2>
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// Downloads
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set sv_allowDownload 1
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<h3>Basic Startup</h3>
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<pre><code>wine CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
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</code></pre>
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// UO-Specific: Tanks and Vehicles
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set scr_allow_tanks 1
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set scr_allow_vehicles 1</code>
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</div>
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<h3>Common Parameters</h3>
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<ul>
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<li><code>-port [number]</code> - Set the server port</li>
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<li><code>-maxplayers [number]</code> - Maximum player slots</li>
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<li><code>-map [name]</code> - Starting map/level</li>
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<li><code>-console</code> - Enable console output</li>
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<li><code>-nographics</code> - Run without graphics (headless mode)</li>
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</ul>
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<h2 id="parameters">🚀 Startup Parameters</h2>
|
||||
<h3>Creating a Start Script</h3>
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<table>
|
||||
<thead>
|
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<tr>
|
||||
<th>Parameter</th>
|
||||
<th>Description</th>
|
||||
<th>Example</th>
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||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>+set dedicated</td>
|
||||
<td>Server mode (1=LAN, 2=Internet)</td>
|
||||
<td>+set dedicated 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set net_ip</td>
|
||||
<td>Bind to specific IP address</td>
|
||||
<td>+set net_ip "0.0.0.0"</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set net_port</td>
|
||||
<td>Server port (default: 28960)</td>
|
||||
<td>+set net_port 28960</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set fs_basepath</td>
|
||||
<td>Base installation directory</td>
|
||||
<td>+set fs_basepath "/home/user/coduo"</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set fs_homepath</td>
|
||||
<td>Config and log directory</td>
|
||||
<td>+set fs_homepath "/home/user/.callofdutyuo"</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set fs_game</td>
|
||||
<td>Mod folder (if using mods)</td>
|
||||
<td>+set fs_game "mods/mymod"</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set sv_punkbuster</td>
|
||||
<td>Enable PunkBuster (0=off, 1=on)</td>
|
||||
<td>+set sv_punkbuster 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+exec</td>
|
||||
<td>Execute config file on startup</td>
|
||||
<td>+exec server.cfg</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set rcon_password</td>
|
||||
<td>RCON password for remote admin</td>
|
||||
<td>+set rcon_password "secret123"</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+set sv_maxclients</td>
|
||||
<td>Maximum player slots</td>
|
||||
<td>+set sv_maxclients 32</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>+map_rotate</td>
|
||||
<td>Start map rotation from server.cfg</td>
|
||||
<td>+map_rotate</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p><strong>Linux (start.sh):</strong></p>
|
||||
<pre><code>#!/bin/bash
|
||||
cd /path/to/server
|
||||
./server_executable [parameters] 2>&1 | tee server.log
|
||||
</code></pre>
|
||||
<pre><code>chmod +x start.sh
|
||||
./start.sh
|
||||
</code></pre>
|
||||
|
||||
<h3>Example Startup Command (Linux)</h3>
|
||||
<div class="code-block">
|
||||
<code>./coduo_lnxded +set dedicated 2 +set net_ip "0.0.0.0" +set net_port 28960 +set sv_maxclients 32 +set sv_punkbuster 1 +exec server.cfg +map_rotate</code>
|
||||
</div>
|
||||
<p><strong>Windows (start.bat):</strong></p>
|
||||
<pre><code>@echo off
|
||||
cd /d "%~dp0"
|
||||
server_executable.exe [parameters]
|
||||
pause
|
||||
</code></pre>
|
||||
|
||||
<h3>Example Startup Command (Windows)</h3>
|
||||
<div class="code-block">
|
||||
<code>CoDUOMP_s.exe +set dedicated 2 +set net_ip "0.0.0.0" +set net_port 28960 +set sv_maxclients 32 +set sv_punkbuster 1 +exec server.cfg +map_rotate</code>
|
||||
</div>
|
||||
<h3>Running as a Service</h3>
|
||||
|
||||
<p><strong>Linux (systemd):</strong></p>
|
||||
<pre><code># Create service file: /etc/systemd/system/gameserver.service
|
||||
[Unit]
|
||||
Description=Call of Duty: United Offensive Server
|
||||
After=network.target
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
User=gameserver
|
||||
WorkingDirectory=/home/gameserver/server
|
||||
ExecStart=/home/gameserver/server/start.sh
|
||||
Restart=on-failure
|
||||
RestartSec=10
|
||||
|
||||
[Install]
|
||||
WantedBy=multi-user.target
|
||||
</code></pre>
|
||||
|
||||
<pre><code># Enable and start service
|
||||
sudo systemctl daemon-reload
|
||||
sudo systemctl enable gameserver
|
||||
sudo systemctl start gameserver
|
||||
sudo systemctl status gameserver
|
||||
</code></pre>
|
||||
|
||||
<h2 id="troubleshooting">🔧 Troubleshooting</h2>
|
||||
|
||||
<h3>Server Not Appearing in Browser</h3>
|
||||
<p><strong>Issue:</strong> Players cannot see the server in the in-game browser.</p>
|
||||
<p><strong>Solutions:</strong></p>
|
||||
<h3>Server Won't Start</h3>
|
||||
|
||||
<h4>Server not listed</h4>
|
||||
<p>Forward 28960/udp; ensure master server setting enabled; consider alternate listing services.</p>
|
||||
|
||||
<h3>Connection Issues</h3>
|
||||
|
||||
<h4>Can't Connect to Server</h4>
|
||||
<ol>
|
||||
<li><strong>Verify server is running:</strong> <code>ps aux | grep server</code></li>
|
||||
<li><strong>Check port is listening:</strong> <code>netstat -an | grep [PORT]</code></li>
|
||||
<li><strong>Verify firewall rules</strong> (see Ports section above)</li>
|
||||
<li><strong>Check server IP:</strong> Use external IP, not localhost</li>
|
||||
<li><strong>Router/NAT:</strong> Ensure port forwarding is configured</li>
|
||||
</ol>
|
||||
|
||||
<h4>High Latency/Lag</h4>
|
||||
<ul>
|
||||
<li>Verify <code>+set dedicated 2</code> is set (not 1 for LAN)</li>
|
||||
<li>Ensure UDP port 28960 is open in firewall</li>
|
||||
<li>Check master server connectivity (may be limited for older games)</li>
|
||||
<li>Verify server is online: <code>ps aux | grep coduo</code></li>
|
||||
<li>Try direct connect using IP:PORT</li>
|
||||
<li>Check server resource usage (CPU, RAM, disk I/O)</li>
|
||||
<li>Verify network bandwidth is adequate</li>
|
||||
<li>Consider server location relative to players</li>
|
||||
<li>Check for background processes consuming resources</li>
|
||||
</ul>
|
||||
|
||||
<h3>Server Crashes on Startup</h3>
|
||||
<p><strong>Issue:</strong> Dedicated server crashes immediately after launch.</p>
|
||||
<p><strong>Solutions:</strong></p>
|
||||
<h3>Performance Issues</h3>
|
||||
|
||||
<h4>Server Lag</h4>
|
||||
<ol>
|
||||
<li><strong>Monitor resources:</strong> Use <code>htop</code> or <code>top</code></li>
|
||||
<li><strong>Check disk I/O:</strong> Use <code>iotop</code></li>
|
||||
<li><strong>Review server logs</strong> for errors or warnings</li>
|
||||
<li><strong>Reduce player count</strong> or increase server resources</li>
|
||||
<li><strong>Optimize configuration</strong> based on server capacity</li>
|
||||
</ol>
|
||||
|
||||
<h4>Memory Leaks</h4>
|
||||
<pre><code># Monitor memory usage
|
||||
free -h
|
||||
top -p $(pgrep -f server)
|
||||
|
||||
# Restart server regularly via cron if needed
|
||||
0 4 * * * /home/gameserver/restart.sh
|
||||
</code></pre>
|
||||
|
||||
<h2 id="performance">Performance Optimization</h2>
|
||||
|
||||
<h3>Server Tuning</h3>
|
||||
<ul>
|
||||
<li>Check <code>games_mp.log</code> for error messages</li>
|
||||
<li>Verify all required game files and expansion files are present</li>
|
||||
<li>Ensure <code>server.cfg</code> syntax is correct (no typos)</li>
|
||||
<li>Remove custom mods temporarily to isolate issue</li>
|
||||
<li>On Linux, verify 32-bit libraries: <code>sudo apt-get install lib32gcc1</code></li>
|
||||
<li>Check file permissions: <code>chmod +x coduo_lnxded</code></li>
|
||||
<li><strong>CPU:</strong> Ensure adequate CPU allocation; most game servers are single-threaded</li>
|
||||
<li><strong>RAM:</strong> Allocate sufficient memory; monitor usage and adjust as needed</li>
|
||||
<li><strong>Disk:</strong> Use SSD storage for better I/O performance</li>
|
||||
<li><strong>Network:</strong> Ensure stable, low-latency connection</li>
|
||||
</ul>
|
||||
|
||||
<h3>Connection Problems</h3>
|
||||
<p><strong>Issue:</strong> Players cannot connect or timeout.</p>
|
||||
<p><strong>Solutions:</strong></p>
|
||||
<h3>Operating System Optimization</h3>
|
||||
<pre><code># Increase file descriptor limits
|
||||
echo "* soft nofile 65536" >> /etc/security/limits.conf
|
||||
echo "* hard nofile 65536" >> /etc/security/limits.conf
|
||||
|
||||
# Network tuning
|
||||
sysctl -w net.core.rmem_max=16777216
|
||||
sysctl -w net.core.wmem_max=16777216
|
||||
sysctl -w net.ipv4.tcp_rmem="4096 87380 16777216"
|
||||
sysctl -w net.ipv4.tcp_wmem="4096 87380 16777216"
|
||||
</code></pre>
|
||||
|
||||
<h3>Monitoring</h3>
|
||||
<p>Set up monitoring to track server health:</p>
|
||||
<ul>
|
||||
<li>Verify firewall rules allow traffic on game port</li>
|
||||
<li>Check <code>sv_maxPing</code> setting (increase if players have high latency)</li>
|
||||
<li>Ensure server is not full (<code>sv_maxclients</code>)</li>
|
||||
<li>Disable password if testing: <code>set g_password ""</code></li>
|
||||
<li>Verify client and server game versions match (must have UO expansion)</li>
|
||||
<li>CPU and memory usage</li>
|
||||
<li>Network traffic and latency</li>
|
||||
<li>Player count and activity</li>
|
||||
<li>Error rates and crash logs</li>
|
||||
</ul>
|
||||
|
||||
<h3>High Lag/Ping Issues</h3>
|
||||
<p><strong>Issue:</strong> Players experience significant lag.</p>
|
||||
<p><strong>Solutions:</strong></p>
|
||||
<h3>Backup Strategy</h3>
|
||||
<pre><code>#!/bin/bash
|
||||
# backup.sh - Run via cron
|
||||
DATE=$(date +%Y%m%d_%H%M%S)
|
||||
BACKUP_DIR="/backups/gameserver"
|
||||
SERVER_DIR="/home/gameserver/server"
|
||||
|
||||
# Create backup
|
||||
tar -czf $BACKUP_DIR/backup_$DATE.tar.gz -C $SERVER_DIR .
|
||||
|
||||
# Keep only last 7 days
|
||||
find $BACKUP_DIR -name "backup_*.tar.gz" -mtime +7 -delete
|
||||
</code></pre>
|
||||
|
||||
<h2 id="security">Security Best Practices</h2>
|
||||
|
||||
<h3>Firewall Configuration</h3>
|
||||
<pre><code># Minimal firewall - only allow necessary ports
|
||||
sudo ufw default deny incoming
|
||||
sudo ufw default allow outgoing
|
||||
sudo ufw allow [SERVER_PORT]/tcp
|
||||
sudo ufw allow [SERVER_PORT]/udp
|
||||
sudo ufw allow 22/tcp # SSH
|
||||
sudo ufw enable
|
||||
</code></pre>
|
||||
|
||||
<h3>Strong Passwords</h3>
|
||||
<ul>
|
||||
<li>Increase <code>sv_fps</code> setting (recommended: 20)</li>
|
||||
<li>Reduce <code>sv_maxclients</code> if server is overloaded</li>
|
||||
<li>Check server CPU and RAM usage</li>
|
||||
<li>Verify network bandwidth is sufficient</li>
|
||||
<li>Lower <code>sv_maxPing</code> to restrict high-ping players</li>
|
||||
<li>Disable vehicles/tanks on large maps if performance is poor</li>
|
||||
<li>Use strong, unique passwords for admin/RCON access</li>
|
||||
<li>Never use default passwords</li>
|
||||
<li>Change passwords regularly</li>
|
||||
<li>Don't share admin credentials unnecessarily</li>
|
||||
</ul>
|
||||
|
||||
<h3>RCON Not Working</h3>
|
||||
<p><strong>Issue:</strong> Cannot connect via RCON.</p>
|
||||
<p><strong>Solutions:</strong></p>
|
||||
<h3>Regular Updates</h3>
|
||||
<ul>
|
||||
<li>Verify <code>rcon_password</code> is set in <code>server.cfg</code></li>
|
||||
<li>Ensure TCP port 28960 is open (in addition to UDP)</li>
|
||||
<li>Use correct RCON syntax: <code>/rcon login password</code> then <code>/rcon command</code></li>
|
||||
<li>Test RCON from server console first</li>
|
||||
<li>Keep server software updated to the latest stable version</li>
|
||||
<li>Update operating system and dependencies regularly</li>
|
||||
<li>Subscribe to security advisories for your game</li>
|
||||
<li>Test updates on a staging server before production deployment</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="game-types">🎮 Game Types</h2>
|
||||
<p>Call of Duty: United Offensive supports the following game modes:</p>
|
||||
<h3>Access Control</h3>
|
||||
<ul>
|
||||
<li><strong>dm</strong> - Deathmatch (Free-for-all)</li>
|
||||
<li><strong>tdm</strong> - Team Deathmatch</li>
|
||||
<li><strong>sd</strong> - Search & Destroy</li>
|
||||
<li><strong>ctf</strong> - Capture the Flag</li>
|
||||
<li><strong>hq</strong> - Headquarters</li>
|
||||
<li><strong>bel</strong> - Behind Enemy Lines</li>
|
||||
<li><strong>dom</strong> - Domination (NEW in United Offensive)</li>
|
||||
<li>Limit SSH access to specific IPs if possible</li>
|
||||
<li>Use SSH keys instead of passwords</li>
|
||||
<li>Disable root login via SSH</li>
|
||||
<li>Implement fail2ban or similar intrusion prevention</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="maps">🗺️ Default Maps</h2>
|
||||
<p>United Offensive includes these multiplayer maps (in addition to original CoD maps):</p>
|
||||
|
||||
<h3>New UO Maps</h3>
|
||||
<h3>DDoS Protection</h3>
|
||||
<ul>
|
||||
<li><strong>mp_foy</strong> - Foy (Belgium, Battle of Bastogne)</li>
|
||||
<li><strong>mp_ponyri</strong> - Ponyri (Russia, Battle of Kursk)</li>
|
||||
<li><strong>mp_rhinevalley</strong> - Rhine Valley (Germany)</li>
|
||||
<li><strong>mp_sicily</strong> - Sicily (Italy)</li>
|
||||
<li><strong>mp_kursk</strong> - Kursk (Russia, large tank map)</li>
|
||||
<li>Consider DDoS protection services (Cloudflare, OVH, etc.)</li>
|
||||
<li>Implement rate limiting where supported</li>
|
||||
<li>Monitor for unusual traffic patterns</li>
|
||||
<li>Have an incident response plan</li>
|
||||
</ul>
|
||||
|
||||
<h3>Original CoD Maps (Also Available)</h3>
|
||||
<h2>Additional Resources</h2>
|
||||
<ul>
|
||||
<li>mp_brecourt, mp_carentan, mp_chateau, mp_dawnville, mp_depot</li>
|
||||
<li>mp_harbor, mp_hurtgen, mp_neuville, mp_pavlov, mp_powcamp</li>
|
||||
<li>mp_railyard, mp_rocket, mp_ship, mp_tigertown</li>
|
||||
<li>Official Call of Duty: United Offensive documentation and forums</li>
|
||||
<li>Community wikis and guides</li>
|
||||
<li>Game-specific Discord or Reddit communities</li>
|
||||
<li>Server hosting provider documentation</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="related-mods">🔌 Related Mods & Plugins</h2>
|
||||
<p>Popular server modifications compatible with Call of Duty: United Offensive:</p>
|
||||
<h3>External References</h3>
|
||||
<ul>
|
||||
<li><a href="../b3/">B3 (Big Brother Bot)</a> - Python-based admin bot with RCON wrapper, player warnings, ban management, statistics tracking, and automated moderation for Call of Duty servers</li>
|
||||
<li><a href="https://support.activision.com/articles/ports-used-for-call-of-duty-games" target="_blank">https://support.activision.com/articles/ports-used-for-call-of-duty-games</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>📚 Resources</h2>
|
||||
<ul>
|
||||
<li><strong>Official Documentation:</strong> Limited (expansion released 2004)</li>
|
||||
<li><strong>Community Forums:</strong> Various Call of Duty dedicated server communities</li>
|
||||
<li><strong>RCON Tools:</strong> B3, CoD RCON utilities</li>
|
||||
<li><strong>Key Features:</strong> Tanks, jeeps, mobile spawn points, base assault mode</li>
|
||||
</ul>
|
||||
|
||||
<div class="warning-box">
|
||||
<div style="background: #78350f; padding: 20px; border-left: 4px solid #f59e0b; margin: 20px 0; border-radius: 4px;">
|
||||
<h3 style="color: #ffffff; margin-top: 0;"><i class="fas fa-exclamation-triangle" style="color: #fbbf24; margin-right: 8px;"></i>Important Notes</h3>
|
||||
<ul style="color: #fef3c7; line-height: 1.8;">
|
||||
<li>United Offensive is an <strong>expansion pack for Call of Duty (2003)</strong> - players must have both the base game and expansion to connect</li>
|
||||
<li>United Offensive introduced <strong>drivable vehicles and tanks</strong> to Call of Duty multiplayer</li>
|
||||
<li>The new <strong>Domination</strong> game mode was first introduced in this expansion</li>
|
||||
<li>Vehicle-heavy maps like Kursk require more server resources than infantry-only maps</li>
|
||||
<li>Uses <strong>RCON protocol (old type)</strong> for remote administration</li>
|
||||
<li>PunkBuster is optional but recommended for anti-cheat protection</li>
|
||||
<li>Always secure your RCON password and restrict access to trusted administrators only</li>
|
||||
<ul style="color: #fef3c7; line-height: 1.8; margin: 0;">
|
||||
<li>Always make backups before making configuration changes</li>
|
||||
<li>Keep your server and dependencies updated</li>
|
||||
<li>Monitor server resources and player activity</li>
|
||||
<li>Follow the game's End User License Agreement (EULA) and Terms of Service</li>
|
||||
<li>Join community forums for support and best practices</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p style="text-align: center; margin-top: 30px; color: #666;">
|
||||
<em>Last updated: November 2025 | For Call of Duty: United Offensive server hosting</em>
|
||||
</p>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
{
|
||||
"description": "Setup and configuration guide for Call of Duty: United Offensive game servers",
|
||||
"name": "Call of Duty: United Offensive",
|
||||
"order": 37,
|
||||
"category": "game"
|
||||
{
|
||||
"description": "Setup and configuration guide for Call of Duty: United Offensive game servers",
|
||||
"name": "Call of Duty: United Offensive",
|
||||
"order": 37,
|
||||
"category": "game",
|
||||
"complete": true
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue