moved website outside of panel folder

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Frank Harris 2026-05-13 20:00:40 -04:00
parent 92ac778956
commit 08f07dca97
10328 changed files with 90 additions and 501 deletions

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metadata:
title: Gameservers World — Legacy PC Multiplayer Knowledge Pack (v2)
generated_utc: '2025-11-09T14:06:48.213089Z'
schema_version: 1.0.0
notes: 20 legacy/midlegacy PC multiplayer titles with deep server hosting details.
Focus on ports, startup parameters, file paths, mod support, and troubleshooting.
SRCDS/HLDS entries share common defaults; override per-game as needed.
schema:
game:
fields:
- game_id
- name
- engine
- lgsm_slug
- dedicated_binary
- typical_startup.linux
- typical_startup.windows
- network.default_ports[]
- network.additional_ports[]
- files.configs[]
- files.logs[]
- files.saves[]
- files.mods_dir
- mod_support.official_workshop
- mod_support.how_to[]
- mod_support.notable_tools[]
- requirements.os
- requirements.cpu
- requirements.ram
- requirements.storage
- requirements.dependencies[]
- troubleshooting.common_issues[].issue
- troubleshooting.common_issues[].fix
- references[]
providers_index:
providers:
- name: Nitrado
games_index_url: https://server.nitrado.net/usa/games
- name: GTXGaming
games_index_url: https://www.gtxgaming.co.uk/game-servers/
- name: Host Havoc
games_index_url: https://hosthavoc.com/
- name: Nodecraft
games_index_url: https://nodecraft.com/games
- name: GPORTAL
games_index_url: https://www.g-portal.com/en/games
games:
- game_id: cod4
name: 'Call of Duty 4: Modern Warfare'
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: cod4x18_dedrun.exe (CoD4X) / iw3mp.exe +set dedicated 2
typical_startup:
linux: wine cod4x18_dedrun.exe +set dedicated 2 +set net_port 28960 +set fs_game
mods/<mod> +exec server.cfg
windows: iw3mp.exe +set dedicated 2 +set net_port 28960 +set fs_game mods/<mod>
+exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports:
- port: 20800/udp
purpose: Legacy query (varies)
files: &id001
configs:
- <install>/main/server.cfg or <install>/mods/<mod>/server.cfg
logs:
- <install>/main/games_mp.log (or game-specific log)
saves: []
mods_dir: <install>/mods/
mod_support: &id002
official_workshop: 'no'
how_to:
- Use fs_game to select a mod folder (e.g. +set fs_game mods/<modname>).
- HTTP redirect (fast download) recommended for custom assets.
notable_tools:
- CoD4x (CoD4)
- ModernRcon
- B3 (BigBrotherBot, legacy)
requirements: &id003
os: Windows; some titles can run on Linux via Wine
cpu: Single-threaded; favors high clock
ram: 512 MB1 GB baseline
storage: 820 GB
dependencies:
- DirectX/VC runtimes (Windows)
- Router/NAT port forward
troubleshooting:
common_issues:
- issue: Server not visible / cannot join
fix: Forward UDP 28960; avoid ISP CGNAT; try alternate port; ensure Windows
Firewall inbound rule.
- issue: Stuck on 'Awaiting connection...'
fix: Check net_ip/net_port DVARS and remove conflicting binds; ensure correct
punkbuster/disabled if unsupported.
references:
- https://cod4x.ovh/t/how-to-create-a-server-windows-guide/3095
- https://kb.firedaemon.com/support/solutions/articles/4000086725-call-of-duty-4-modern-warfare-as-a-service
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: cod2
name: Call of Duty 2
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoD2MP_s.exe
typical_startup:
linux: wine CoD2MP_s.exe +set dedicated 2 +set net_port 28960 +exec dedicated.cfg
windows: CoD2MP_s.exe +set dedicated 2 +set net_port 28960 +exec dedicated.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: Server visible only on LAN
fix: Patch to 1.3; port-forward 28960 UDP; set net_ip to public interface or
0.0.0.0; avoid double NAT.
references:
- https://www.anarchyrules.co.uk/cod2/server%20commands.html
- https://kb.firedaemon.com/support/solutions/articles/4000086723-call-of-duty-2
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: cod1
name: Call of Duty (2003)
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoDMP.exe
typical_startup:
linux: wine CoDMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
windows: CoDMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: Cannot download custom assets
fix: Configure HTTP redirect for fast downloads; ensure fs_game set to mod folder.
references:
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: coduo
name: 'Call of Duty: United Offensive'
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoDUOMP.exe
typical_startup:
linux: wine CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
windows: CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: Server not listed
fix: Forward 28960/udp; ensure master server setting enabled; consider alternate
listing services.
references:
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: codwaw
name: 'Call of Duty: World at War'
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoDWaWmp.exe
typical_startup:
linux: wine CoDWaWmp.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
windows: CoDWaWmp.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: RCon not working
fix: Check rcon_password in server.cfg; ensure TCP/UDP 28960 reachability; avoid
blocked outbound.
references:
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: bf1942
name: Battlefield 1942
engine: Refractor 2
lgsm_slug: null
dedicated_binary: BF1942_w32ded.exe / bf1942_lnxded (legacy)
typical_startup:
linux: wine BF1942_w32ded.exe +server 1 +game bf1942 +dedicated 1
windows: BF1942_w32ded.exe +dedicated 1
network:
default_ports:
- port: 14567/udp
purpose: Game port
- port: 23000/udp
purpose: GameSpy/Server query (listing)
additional_ports: []
files:
configs:
- Mods/bf1942/Settings/ServerSettings.con
- maplist.con
logs:
- Mods/bf1942/Logs/ (varies by server version)
saves: []
mods_dir: Mods/
mod_support:
official_workshop: 'no'
how_to:
- Install mods under Mods/<modname>; set in ServerSettings.con; update maplist.con.
notable_tools:
- BFServerManager (legacy)
requirements:
os: Windows (standalone server); Linux possible via Wine
cpu: Any modern CPU
ram: 512 MB1 GB baseline
storage: 25 GB
dependencies:
- Forward UDP 14567 (players) and 23000 (listing)
troubleshooting:
common_issues:
- issue: Server not listed
fix: Open 23000/udp for GameSpy listing; ensure correct server version (1.612).
references:
- https://team-simple.org/forum/viewtopic.php?id=109
- https://www.bfmods.com/viewtopic.php?t=2207
- game_id: etlegacy
name: 'Wolfenstein: Enemy Territory / ET: Legacy'
engine: id Tech 3
lgsm_slug: null
dedicated_binary: 'etl (ET: Legacy) / etded.exe'
typical_startup:
linux: ./etlded +set dedicated 2 +set net_port 27960 +set fs_game legacy +exec
server.cfg
windows: et.exe +set dedicated 2 +set net_port 27960 +set fs_game legacy +exec
server.cfg
network:
default_ports:
- port: 27960/udp
purpose: Game/Query (set with +set net_port)
additional_ports: []
files:
configs:
- etmain/server.cfg (or fs_game mod folder)/server.cfg
- autoexec.cfg
logs:
- fs_homepath/<mod>/etconsole.log
saves: []
mods_dir: <install>/<mod>/ (etpro, jaymod, legacy, etc.)
mod_support:
official_workshop: 'no'
how_to:
- Select mod via +set fs_game <modname> (e.g., etpro, legacy).
- Use Omni-bot for bots; install in mod folder; configure in server.cfg.
notable_tools:
- 'ET: Legacy (engine fork)'
- etpro
- jaymod
- Omni-bot
requirements:
os: Windows or Linux
cpu: Any modern CPU
ram: 512 MB1 GB baseline
storage: 25 GB
dependencies:
- Open UDP 27960 (and increments for multiple instances)
troubleshooting:
common_issues:
- issue: Not visible on internet list
fix: Forward UDP 27960; set dedicated 2; verify master server reachability;
avoid NAT loopback issues.
references:
- https://kcode.de/blog/2583-setting-up-a-well-organized-enemy-territory-legacy-server/
- https://wolffiles.de/filebase/ET/Stuff/ET-Serverguide.pdf
- game_id: dod
name: Day of Defeat (GoldSrc)
engine: GoldSrc / HLDS
lgsm_slug: dods? (LGSM supports DoD:Source; this entry is for classic DoD)
dedicated_binary: hlds_run (Linux) / hlds.exe (Windows)
typical_startup:
linux: ./hlds_run -game dod +map dod_anzio -port 27015 +maxplayers 24 +exec server.cfg
windows: hlds.exe -game dod +map dod_anzio -port 27015 +maxplayers 24 +exec server.cfg
network:
default_ports: &id004
- port: 27015/udp
purpose: Game/Query
- port: 27015/tcp
purpose: RCON
additional_ports: []
files: &id005
configs:
- <gamedir>/server.cfg
- <gamedir>/motd.txt
- <gamedir>/mapcycle.txt
logs:
- <gamedir>/logs/
saves: []
mods_dir: <gamedir>/addons/amxmodx/
mod_support: &id006
official_workshop: 'no'
how_to:
- Use AMX Mod X / Metamod for server-side plugins.
- FastDL for custom maps/assets; set sv_downloadurl.
notable_tools:
- Metamod
- AMX Mod X
requirements: &id007
os: Windows or Linux; 32bit compatibility sometimes required
cpu: Any modern CPU
ram: 512 MB1 GB baseline
storage: 510 GB including maps
dependencies:
- SteamCMD
- Firewall rules for ports
troubleshooting:
common_issues:
- issue: Logs not capturing kills/chat
fix: Set log on; sv_logfile 1; sv_log_onefile 1; verify write perms to logs/.
references:
- https://forums.srcds.com/viewtopic/16703
- game_id: hldm
name: 'Half-Life: Deathmatch (GoldSrc)'
engine: GoldSrc / HLDS
lgsm_slug: null
dedicated_binary: hlds_run / hlds.exe
typical_startup:
linux: ./hlds_run -game valve +map crossfire -port 27015 +maxplayers 16 +exec
server.cfg
windows: hlds.exe -game valve +map crossfire -port 27015 +maxplayers 16 +exec
server.cfg
network:
default_ports: *id004
additional_ports: []
files: *id005
mod_support: *id006
requirements: *id007
troubleshooting:
common_issues:
- issue: Master server listing issues
fix: Ensure SteamPipe/HLDS updated via SteamCMD; check port forwarding and sv_lan
0.
references:
- https://help.steampowered.com/en/faqs/view/6F46-9698-9682-8DB8
- game_id: dods
name: 'Day of Defeat: Source'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game dod -ip 0.0.0.0 -port 27015 +map dod_kalt +maxplayers
24 +exec server.cfg
windows: srcds.exe -console -game dod -ip 0.0.0.0 -port 27015 +map dod_kalt +maxplayers
24 +exec server.cfg
network:
default_ports: &id008
- port: 27015/udp
purpose: Game/Query (can change with -port)
- port: 27015/tcp
purpose: RCON
- port: 27020/udp
purpose: SourceTV (tv_port)
- port: 27005/udp
purpose: Client port (outbound/varies)
additional_ports: &id009
- port: 26900/udp
purpose: Steam (outbound, -sport)
- port: 27031-27036/udp
purpose: Steam Remote Play / P2P (outbound)
- port: 27036-27037/tcp
purpose: Steam Remote Play (inbound where applicable)
files: &id010
configs:
- <gamedir>/cfg/server.cfg
- <gamedir>/cfg/autoexec.cfg
logs:
- <gamedir>/logs/ (sv_logsdir; rotates on mapchange unless sv_log_onefile 1)
saves: []
mods_dir: <gamedir>/addons/ (Metamod:Source / SourceMod)
mod_support: &id011
official_workshop: partial
how_to: &id013
- 'For games that support Workshop maps: add -authkey <SteamWebAPIKey> and +host_workshop_collection
<collection_id>.'
- Alternatively use FastDL for maps/materials; set sv_downloadurl.
notable_tools:
- Metamod:Source
- SourceMod
requirements: &id012
os: Windows Server 2016+ or modern Linux (glibc ≥ 2.27 recommended); 64bit
cpu: Modern 64bit CPU; high clock speed benefits tickrate
ram: 24 GB per process baseline (varies by game/players)
storage: 1030 GB typical for binaries + maps (varies by game)
dependencies:
- SteamCMD
- Open firewall for listed ports
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: hl2dm
name: 'Half-Life 2: Deathmatch'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game hl2mp -ip 0.0.0.0 -port 27015 +map dm_lockdown
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game hl2mp -ip 0.0.0.0 -port 27015 +map dm_lockdown
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: hlds_source
name: 'Half-Life Deathmatch: Source'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game hl1mp -ip 0.0.0.0 -port 27015 +map dm_overwatch
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game hl1mp -ip 0.0.0.0 -port 27015 +map dm_overwatch
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: gmod
name: Garry's Mod
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game garrysmod -ip 0.0.0.0 -port 27015 +map gm_construct
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game garrysmod -ip 0.0.0.0 -port 27015 +map gm_construct
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support:
official_workshop: partial
how_to: *id013
notable_tools:
- ULX/ULib
- SourceMod
- Metamod:Source
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: tf2
name: Team Fortress 2
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game tf -ip 0.0.0.0 -port 27015 +map cp_dustbowl
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game tf -ip 0.0.0.0 -port 27015 +map cp_dustbowl
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: l4d2
name: Left 4 Dead 2
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game left4dead2 -ip 0.0.0.0 -port 27015 +map c1m1_hotel
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game left4dead2 -ip 0.0.0.0 -port 27015 +map c1m1_hotel
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: ins2014
name: Insurgency (2014)
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game insurgency -ip 0.0.0.0 -port 27015 +map sinjar
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game insurgency -ip 0.0.0.0 -port 27015 +map sinjar
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: doi
name: Day of Infamy
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game doi -ip 0.0.0.0 -port 27015 +map bastogne +maxplayers
24 +exec server.cfg
windows: srcds.exe -console -game doi -ip 0.0.0.0 -port 27015 +map bastogne +maxplayers
24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: bmdm
name: 'Black Mesa: Deathmatch'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game bms -ip 0.0.0.0 -port 27015 +map dm_bounce +maxplayers
24 +exec server.cfg
windows: srcds.exe -console -game bms -ip 0.0.0.0 -port 27015 +map dm_bounce +maxplayers
24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: fof
name: Fistful of Frags
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game fof -ip 0.0.0.0 -port 27015 +map fof_fistful
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game fof -ip 0.0.0.0 -port 27015 +map fof_fistful
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: dystopia
name: Dystopia
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game dystopia -ip 0.0.0.0 -port 27015 +map dys_broadcast
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game dystopia -ip 0.0.0.0 -port 27015 +map dys_broadcast
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB