From 20748cdc2c8c0ba464e932c8ed87b05df8315fee Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Mon, 8 Sep 2025 00:06:24 +0000 Subject: [PATCH] Add comprehensive TODO.md file for Gameservers World development tasks Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com> --- TODO.md | 135 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 TODO.md diff --git a/TODO.md b/TODO.md new file mode 100644 index 00000000..e6b4fc3a --- /dev/null +++ b/TODO.md @@ -0,0 +1,135 @@ +# Gameservers World – Development & Operations TODO + +This document tracks development tasks, infrastructure setup, and business steps for building our commercial game server community around the **GS Panel** (fork of OGP), aka **GSP**. +The software is developed and maintained by **World Domination Software (WDS)**. + +--- + +## BASE TODO +- [ ] Repo for GSW website +- [ ] Repo for WDS website +- [ ] Create organization for WDS +- [ ] Create OGP-like section and forum/docs on WDS website +- [ ] Repo for game post-install config scripts and files +- [ ] Compare agent files — can we use the same files? +- [ ] Add scripts for setting up servers with required files, DLL, settings +- [ ] DR server + +--- + +## 1. Core Panel (OGP → GS Fork) +- [ ] GSW is a host provider. GSP is a product of WDS. Brand as such. The WDS site needs to keep the forum and documentation. +- [ ] Replace all references from **OGP** → **GS / Gameservers World** +- [ ] Update UI text, branding, and logos +- [ ] Create new default theme (dark/light mode support) +- [ ] Review and clean up legacy OGP code no longer needed +- [ ] Update README.md with GS branding + installation instructions +- [ ] Ensure GPL license text is preserved and updated with attribution +- [ ] Remove `print` language as there is probably a better option now — which one? +- [ ] GSP GitHub needs Wiki +- [ ] Create releases for GSP and the AGENT +- [ ] Agent assistant on sites + +--- + +## 2. Configuration & Secrets +- [ ] Add `.gitignore` for secrets (`.env`, `config/*.local.*`, `*.secret.*`) +- [ ] Create `.env.example` with all required environment variables +- [ ] Add `config/*.dist` template files for MySQL, Hive.ini, Steam API keys +- [ ] Write `scripts/load_env.sh` to load secrets into runtime +- [ ] Decide secrets storage strategy +- [ ] Private `gs-secrets` repo +- [ ] Security: strong password for user, firewall rules to block DDoS and hack attempts, ability to ban IPs across all machines + +--- + +## 3. Database +- [ ] Export schema from phpMyAdmin (`db/schema.sql`) +- [ ] Add to repo under `/db/` +- [ ] Keep migrations in `/db/migrations/` +- [ ] Automate schema export with GitHub Actions (optional) +- [ ] Document how to apply schema & migrations in README + +--- + +## 4. Backup & DR (Disaster Recovery) +- [ ] Script to replicate MySQL (`mysqldump` or replication) to DR site +- [ ] Script to mirror website files from GitHub into DR +- [ ] Script to copy changed files from user servers → DR backup +- [ ] Test recovery process from DR → production + +--- + +## 5. Game Server Management +- [ ] Maintain list of all supported games (Linux, Windows, Unknown) +- [ ] Include common mods per game (e.g., AMX for CS 1.6, DayZ DB) +- [ ] Add database configuration docs for DB-based games +- [ ] Implement server resource tiers (Low / Mid / High hardware) +- [ ] Implement location toggles (ATL, LA, KC, etc.) and the ability to move server +- [ ] Add slot-based pricing calculator to panel + +--- + +## 6. Automation & Scripts +- [ ] Script to auto-pull latest GS panel updates to all servers +- [ ] Script to create manifest of installed game files (with timestamps) +- [ ] Watcher for Steam Workshop items (sync commonly used mods). Scan workshops or keep in SQL and update continually. Update the working install when needed, but we have the files cached. +- [ ] Multi-server RCON tool for posting messages from the panel (like BEC/B3 built into the panel) +- [ ] Git push/pull sync scripts for private repos (`git_force.sh`) +- [ ] Git push/pull sync for a setup script for each gameserver: includes Steam install, workshop installs, our post-install configs, then from backup. Recreate a server from script for DR or migration. +- [ ] Script to analyze game server resource usage and track over time. Display on core server webpage to admins. Alert on issues. + +--- + +## 7. Hosting Infrastructure +- [ ] Finalize hostname naming scheme (gs-*, lab-*, mysql-*, files-*) +- [ ] Evaluate VPS requirements (RAM/CPU) for panel + MySQL +- [ ] Tier hosting hardware (low/mid/high specs) +- [ ] Identify best global server locations (based on player/server data) +- [ ] Implement DNS failover for panel & DR site + +--- + +## 8. GitHub & Copilot +- [ ] Create public GS repo (code only, no secrets) +- [ ] Add `TODO.md` and keep updated +- [ ] Enable **GitHub Projects** for Kanban-style task tracking +- [ ] Add **Copilot** context files (`schema.sql`, config templates, migrations) +- [ ] Enable **secret scanning** and pre-commit hooks +- [ ] Document workflow for devs using Copilot with repo context + +--- + +## 9. Website & Community +- [ ] Update **gameservers.world** with hosting pricing & signup flow +- [ ] Add "Why Rent From Us?" page with marketing copy +- [ ] Integrate with billing/payment (PayPal, Stripe) +- [ ] Add support documentation & FAQs +- [ ] Create Discord community for support + marketing +- [ ] Add landing page for **World Domination Software** studio (cross-promo) + +--- + +## 10. Marketing & Business +- [ ] Define pricing model (per-slot vs flat rate vs tiered) +- [ ] Research competitor prices (low / high per 16 slots) +- [ ] Create promotional blurbs for each popular game (ARK, Urban Terror, etc.) +- [ ] Build outreach list of gaming communities & contacts +- [ ] Prepare pitch materials (PDF/Word) for associates +- [ ] Track server/player stats to refine target locations + +--- + +## 11. Nice-to-Haves / Future +- [ ] Web-based chat assistant trained on GS docs +- [ ] User dashboard for self-service backups/restores +- [ ] Integration with external monitoring (Prometheus/Grafana) +- [ ] Automated failover of game servers between locations +- [ ] Plugin system for community developers + +--- + +# ✅ Notes +- **GPL Compliance**: Keep OGP attribution in LICENSE, but rebrand UI and docs to GS. +- **Secrets**: Never commit live passwords or IPs to public repos — use `.env` or secrets repo. +- **Testing**: Always stage DB changes, backup scripts, and automation before production. \ No newline at end of file