worshop work
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# Linux Agent
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Workspace reference: [`GSP-WORKSPACE.md`](../../../GSP-WORKSPACE.md)
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## Role
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`Agent_Linux/ogp_agent.pl` is the Linux execution agent for GSP. It is responsible for:
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@ -84,10 +86,11 @@ The agent reads screen logs and may also copy a local log file into the game hom
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The primary Workshop workflow is owned by the Panel `addonsmanager`, not the legacy `steam_workshop` RPC. For Linux servers the Panel:
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1. writes `gsp_server_content/workshop_manifest.json` under the server home
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2. stages `generic_steam_workshop_linux.sh` under `gsp_server_content/scripts/workshop/`
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3. invokes the staged script through the authenticated `exec` RPC
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2. writes a generated per-job shell script under `gsp_server_content/jobs/workshop/`
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3. the generated job writes a temporary SteamCMD runscript and calls SteamCMD with `+runscript`
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4. invokes the generated job script through the authenticated `exec` RPC
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The staged script uses Python and SteamCMD, validates numeric Workshop IDs, keeps writes under the server home, logs to `gsp_server_content/workshop_install.log`, and supports DayZ/Arma-style `@mod` folders plus `.bikey` copying.
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The generated job uses Python and SteamCMD, validates numeric Workshop IDs, keeps writes under the server home, logs to `gsp_server_content/workshop_install.log`, and supports DayZ/Arma-style `@mod` folders plus `.bikey` copying. The Linux agent does not need a permanent `generic_steam_workshop_linux.sh` file on disk.
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The older `steam_workshop` XML-RPC method remains for legacy compatibility only and should not be treated as the primary customer workflow.
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# Windows Agent
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Workspace reference: [`GSP-WORKSPACE.md`](../../../GSP-WORKSPACE.md)
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## Role
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`Agent-Windows/OGP64/OGP/ogp_agent.pl` is the Windows/Cygwin execution agent currently tracked in this repository. It mirrors the Linux agent as closely as practical, while using Windows-compatible paths, processes, and wrappers.
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@ -164,10 +166,11 @@ Windows/Cygwin logs come from screen logs and/or local copies. Log retrieval sho
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The primary Workshop workflow is owned by the Panel `addonsmanager`, not the legacy `steam_workshop` RPC. For Windows/Cygwin servers the Panel:
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1. writes `gsp_server_content/workshop_manifest.json` under the server home
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2. stages `generic_steam_workshop_windows_cygwin.sh` under `gsp_server_content/scripts/workshop/`
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3. invokes the staged script through the authenticated `exec` RPC
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2. writes a generated per-job shell script under `gsp_server_content/jobs/workshop/`
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3. the generated job writes a temporary SteamCMD runscript and calls SteamCMD with `+runscript`
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4. invokes the generated job script through the authenticated `exec` RPC
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The staged script uses Python and SteamCMD, validates numeric Workshop IDs, keeps writes under the server home, logs to `gsp_server_content/workshop_install_windows.log`, and supports DayZ/Arma-style `@mod` folders plus `.bikey` copying.
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The generated job uses Python and SteamCMD, validates numeric Workshop IDs, keeps writes under the server home, logs to `gsp_server_content/workshop_install_windows.log`, and supports DayZ/Arma-style `@mod` folders plus `.bikey` copying. The Windows agent does not need a permanent `generic_steam_workshop_windows_cygwin.sh` file on disk.
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The older `steam_workshop` XML-RPC method remains for legacy compatibility only and should not be treated as the primary customer workflow.
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