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ControlPanel/_agent-linux/php-query/gameq/Protocols/Cs2d.php
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263
ControlPanel/_agent-linux/php-query/gameq/Protocols/Cs2d.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Counter-Strike 2d Protocol Class
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*
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* Note:
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* Unable to make player information calls work as the protocol does not like parallel requests
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Cs2d extends Protocol
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{
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/**
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* Array of packets we want to query.
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_STATUS => "\x01\x00\xFB\x01",
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//self::PACKET_STATUS => "\x01\x00\x03\x10\x21\xFB\x01\x75\x00",
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self::PACKET_PLAYERS => "\x01\x00\xFB\x05",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\x01\x00\xFB\x01" => "processDetails",
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"\x01\x00\xFB\x05" => "processPlayers",
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'cs2d';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'cs2d';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Counter-Strike 2d";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "cs2d://%s:%d/";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'gametype' => 'game_mode',
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'hostname' => 'hostname',
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'mapname' => 'mapname',
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'maxplayers' => 'max_players',
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'mod' => 'game_dir',
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'numplayers' => 'num_players',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'deaths' => 'deaths',
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'score' => 'score',
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],
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];
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/**
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* Process the response for the Tibia server
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// We have a merged packet, try to split it back up
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if (count($this->packets_response) == 1) {
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// Temp buffer to make string manipulation easier
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$buffer = new Buffer($this->packets_response[0]);
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// Grab the header and set the packet we need to split with
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$packet = (($buffer->lookAhead(4) === $this->packets[self::PACKET_PLAYERS]) ?
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self::PACKET_STATUS : self::PACKET_PLAYERS);
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// Explode the merged packet as the response
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$responses = explode(substr($this->packets[$packet], 2), $buffer->getData());
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// Try to rebuild the second packet to the same as if it was sent as two separate responses
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$responses[1] = $this->packets[$packet] . ((count($responses) === 2) ? $responses[1] : "");
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unset($buffer);
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} else {
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$responses = $this->packets_response;
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}
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// Will hold the packets after sorting
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$packets = [];
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// We need to pre-sort these for split packets so we can do extra work where needed
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foreach ($responses as $response) {
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$buffer = new Buffer($response);
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// Pull out the header
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$header = $buffer->read(4);
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// Add the packet to the proper section, we will combine later
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$packets[$header][] = $buffer->getBuffer();
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}
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unset($buffer);
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$results = [];
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// Now let's iterate and process
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foreach ($packets as $header => $packetGroup) {
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// Figure out which packet response this is
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if (!array_key_exists($header, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
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}
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// Now we need to call the proper method
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$results = array_merge(
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$results,
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call_user_func_array([$this, $this->responses[$header]], [new Buffer(implode($packetGroup))])
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);
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}
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unset($packets);
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return $results;
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}
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/**
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* Handles processing the details data into a usable format
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*
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* @param Buffer $buffer
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*
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* @return array
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* @throws Exception
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*/
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protected function processDetails(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// First int is the server flags
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$serverFlags = $buffer->readInt8();
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// Read server flags
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$result->add('password', (int)$this->readFlag($serverFlags, 0));
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$result->add('registered_only', (int)$this->readFlag($serverFlags, 1));
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$result->add('fog_of_war', (int)$this->readFlag($serverFlags, 2));
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$result->add('friendly_fire', (int)$this->readFlag($serverFlags, 3));
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$result->add('bots_enabled', (int)$this->readFlag($serverFlags, 5));
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$result->add('lua_scripts', (int)$this->readFlag($serverFlags, 6));
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// Read the rest of the buffer data
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$result->add('servername', utf8_encode($buffer->readPascalString(0)));
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$result->add('mapname', utf8_encode($buffer->readPascalString(0)));
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$result->add('num_players', $buffer->readInt8());
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$result->add('max_players', $buffer->readInt8());
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$result->add('game_mode', $buffer->readInt8());
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$result->add('num_bots', (($this->readFlag($serverFlags, 5)) ? $buffer->readInt8() : 0));
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$result->add('dedicated', 1);
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handles processing the player data into a usable format
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*
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* @param Buffer $buffer
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*
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* @return array
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* @throws Exception
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// First entry is the number of players in this list. Don't care
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$buffer->read();
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// Parse players
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while ($buffer->getLength()) {
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// Player id
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if (($id = $buffer->readInt8()) !== 0) {
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// Add the results
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$result->addPlayer('id', $id);
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$result->addPlayer('name', utf8_encode($buffer->readPascalString(0)));
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$result->addPlayer('team', $buffer->readInt8());
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$result->addPlayer('score', $buffer->readInt32());
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$result->addPlayer('deaths', $buffer->readInt32());
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}
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}
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unset($buffer, $id);
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return $result->fetch();
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}
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/**
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* Read flags from stored value
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*
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* @param $flags
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* @param $offset
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*
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* @return bool
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*/
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protected function readFlag($flags, $offset)
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{
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return !!($flags & (1 << $offset));
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}
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}
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