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ControlPanel/docs/games/7-days-to-die.md
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# 7 Days to Die — Complete Dedicated Server Guide
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## Startup Parameters
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**Default command line**
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```bash
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7DaysToDieServer.exe -configfile=serverconfig.xml -quit -batchmode -nographics -dedicated
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```
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**Parameters (exhaustive, server-relevant only)**
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- `-configfile=<file>` — Server configuration XML file.
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- `-quit` — Quit after completing operations.
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- `-batchmode` — Run in batch mode without GUI.
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- `-nographics` — Disable graphics rendering.
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- `-dedicated` — Run as dedicated server.
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- `-logfile <path>` — Log file location.
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- `-UserDataFolder=<path>` — User data directory.
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- `-SaveGameFolder=<path>` — Save game directory.
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- `-configfile=<path>` — Configuration file path.
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**Ports**
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- Game: UDP **26900** (primary)
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- Steam Query: UDP **26901** (game port + 1)
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- Web Control Panel: TCP **8080** (if enabled)
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- Telnet: TCP **8081** (if enabled)
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## Config Files & Locations
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**Windows:**
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- `Data/` — Game data directory
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- `Logs/` — Log files directory
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- `ServerConfig/` — Configuration files (varies by game)
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**Linux:**
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- `~/7-days-to-die/Data/` — Game data directory
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- `~/7-days-to-die/Logs/` — Log files directory
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- `~/7-days-to-die/ServerConfig/` — Configuration files
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**Key Files:**
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- Configuration file names and locations vary significantly between Unity games
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- Common patterns: server.cfg, config.json, settings.xml
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- Check game-specific documentation for exact file locations
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## Steam Workshop
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Not supported by this game.
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## Common Mods (curated)
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**Admin/Management Mods**
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- Check official mod repositories or community sites for 7 Days to Die
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- Look for server administration, anti-cheat, and quality-of-life mods
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- Install according to game's modding framework (if available)
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**Popular Community Mods**
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- Search Steam Workshop (if supported) for highly-rated server mods
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- Check game's official forums and community sites for recommended mods
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- Verify mod compatibility with current server version
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**Installation Notes**
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- Follow each mod's specific installation instructions
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- Some games require mod loading frameworks or special startup parameters
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- Test mods individually before combining multiple mods
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## Database
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Not applicable - this game does not use a database for core functionality.
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## Administration & Scripting
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**Remote Administration:**
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- RCON (Remote Console) access for server management
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- Web-based admin panels (game-specific or third-party)
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- In-game admin commands and permissions
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**Backup Strategy:**
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- Automated daily backups of save files and configuration
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- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
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- Test backup restoration procedures regularly
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- Store backups in separate location/drive
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**Auto-Update:**
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- Use SteamCMD for automatic server updates (Steam games)
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- Schedule updates during low-traffic periods
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- Backup before applying updates
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- Monitor for update announcements and patch notes
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**Monitoring:**
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- Server performance monitoring (CPU, memory, network)
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- Player connection logs and statistics
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- Error log monitoring and alerting
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- Uptime tracking and availability reporting
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## Troubleshooting (game-specific)
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**Server not starting**
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- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
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- **Fix**: Check server logs, verify all required files are present, ensure ports are available
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**Players cannot connect**
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- **Cause**: Firewall blocking server port or incorrect network configuration
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- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
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**Performance issues/lag**
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- **Cause**: Insufficient server resources or suboptimal configuration
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- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
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**Configuration not loading**
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- **Cause**: Syntax errors in config files or incorrect file paths
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- **Fix**: Validate configuration file syntax, check file permissions, review server logs
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**Mod/plugin conflicts**
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- **Cause**: Incompatible mods or plugin version mismatches
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- **Fix**: Test mods individually, update to compatible versions, check for known conflicts
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