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ControlPanel/docs/games/rust.md
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ControlPanel/docs/games/rust.md
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# Rust — Complete Dedicated Server Guide
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## Startup Parameters
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**Default command line**
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```bash
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RustDedicated.exe -batchmode -nographics +server.port 28015 +server.identity "my_server" +server.hostname "My Rust Server" +server.maxplayers 100 +server.worldsize 4000 +server.seed 1234567
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```
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**Parameters (exhaustive, server-relevant only)**
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- `-batchmode` — Run in batch mode (no graphics).
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- `-nographics` — Disable graphics rendering.
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- `+server.port <port>` — Server port. Default: 28015.
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- `+server.identity "<name>"` — Server identity folder name.
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- `+server.hostname "<name>"` — Server name in browser.
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- `+server.maxplayers <num>` — Maximum players (1-500).
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- `+server.worldsize <size>` — World size (1000-8000).
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- `+server.seed <num>` — World generation seed.
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- `+server.level "<map>"` — Map name (Procedural Map, custom maps).
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- `+server.tickrate <rate>` — Server tickrate (10-30).
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- `+rcon.port <port>` — RCON port.
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- `+rcon.password "<pass>"` — RCON password.
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- `+rcon.web <0|1>` — Enable web RCON.
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- `+server.saveinterval <seconds>` — Save interval.
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- `+server.globalchat <true|false>` — Global chat enabled.
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- `+server.description "<text>"` — Server description.
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- `+server.headerimage "<url>"` — Header image URL.
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- `+server.url "<url>"` — Server website URL.
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- `+server.pve <true|false>` — PvE mode.
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- `+decay.scale <multiplier>` — Decay rate multiplier.
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- `+fps.limit <fps>` — FPS limit.
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- `-logfile <path>` — Log file path.
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**Ports**
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- Game: UDP **28015** (primary)
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- RCON: TCP **28016** (game port + 1)
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- App: TCP **28082** (Rust+ companion app)
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## Config Files & Locations
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**Windows:**
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- `Data/` — Game data directory
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- `Logs/` — Log files directory
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- `ServerConfig/` — Configuration files (varies by game)
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**Linux:**
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- `~/rust/Data/` — Game data directory
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- `~/rust/Logs/` — Log files directory
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- `~/rust/ServerConfig/` — Configuration files
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**Key Files:**
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- Configuration file names and locations vary significantly between Unity games
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- Common patterns: server.cfg, config.json, settings.xml
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- Check game-specific documentation for exact file locations
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## Steam Workshop
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**Workshop Integration:**
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- Check Steam Workshop for community content
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- Subscribe to collections via Steam client
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- Server automatically downloads subscribed content
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- Configure workshop content loading in server configuration
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## Common Mods (curated)
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- **Oxide/uMod**
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- **Purpose**: Modding framework for Rust servers with extensive plugin ecosystem.
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- **Install**: Download from umod.org, extract to server directory.
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- **Configure**: Plugin configuration in `oxide/config/` directory.
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- **AdminHammer**
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- **Purpose**: Advanced admin tools and server management.
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- **Install**: Install via Oxide plugin manager or manual download.
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- **Configure**: Admin permissions in `oxide/data/AdminHammer.json`.
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- **Economics**
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- **Purpose**: Server economy system with currency and rewards.
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- **Install**: Download plugin, place in `oxide/plugins/`.
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- **Configure**: Economy settings in `oxide/config/Economics.json`.
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- **Kits**
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- **Purpose**: Predefined item kits for players (starter kits, VIP kits).
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- **Install**: Install via Oxide plugin system.
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- **Configure**: Kit definitions in `oxide/config/Kits.json`.
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## Database
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**Engine**: SQLite (built-in) for basic data, JSON files for Oxide plugins
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**Server Data Storage**:
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- Player data: `server/my_server_identity/storage/`
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- World saves: `server/my_server_identity/saves/`
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- Oxide data: `oxide/data/` directory
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**Oxide Plugin Storage**:
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- Most plugins use JSON files in `oxide/data/`
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- Some plugins support SQLite or MySQL connections
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- Configuration in individual plugin config files
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**Backup Strategy**:
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- Backup entire server identity folder for complete restoration
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- Oxide data folder contains all plugin persistent data
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- Monitor storage growth on high-population servers
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## Administration & Scripting
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**Remote Administration:**
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- RCON (Remote Console) access for server management
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- Web-based admin panels (game-specific or third-party)
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- In-game admin commands and permissions
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**Backup Strategy:**
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- Automated daily backups of save files and configuration
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- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
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- Test backup restoration procedures regularly
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- Store backups in separate location/drive
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**Auto-Update:**
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- Use SteamCMD for automatic server updates (Steam games)
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- Schedule updates during low-traffic periods
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- Backup before applying updates
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- Monitor for update announcements and patch notes
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**Monitoring:**
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- Server performance monitoring (CPU, memory, network)
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- Player connection logs and statistics
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- Error log monitoring and alerting
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- Uptime tracking and availability reporting
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## Troubleshooting (game-specific)
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**"Couldn't connect to server" / Connection timeout**
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- **Cause**: Firewall blocking ports or server not responding
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- **Fix**: Open UDP port 28015 and TCP port 28016, verify server is running and responsive
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**"Failed to create directory" on startup**
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- **Cause**: Insufficient permissions or disk space
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- **Fix**: Run server with proper permissions, ensure adequate disk space, check path validity
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**High memory usage / Out of memory crashes**
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- **Cause**: Large world size, too many entities, or memory leaks in plugins
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- **Fix**: Reduce world size, limit entity spawns, restart server regularly, monitor Oxide plugins
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**"Disconnected: EAC Authentication Timeout"**
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- **Cause**: Easy Anti-Cheat connectivity issues
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- **Fix**: Verify internet connection, check EAC service status, ensure firewall allows EAC traffic
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**Server lag / Low FPS**
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- **Cause**: High player count, complex bases, or inefficient plugins
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- **Fix**: Optimize server settings, limit building complexity, review Oxide plugin performance
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**Workshop/Oxide plugins not loading**
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- **Cause**: Plugin conflicts, outdated plugins, or configuration errors
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- **Fix**: Check plugin compatibility, update plugins, review oxide logs for errors
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