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ControlPanel/modules/config_games/server_config
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ControlPanel/modules/config_games/server_config
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<game_config>
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<game_key>dayz_win64</game_key>
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<protocol>lgsl</protocol>
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<lgsl_query_name>dayz</lgsl_query_name>
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<installer>steamcmd</installer>
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<game_name>DayZ</game_name>
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<server_exec_name>Dzsalmodserver.exe</server_exec_name>
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<query_port type="add">6</query_port>
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<cli_template>%MODLIST% %IGNOREMOD% %IP% %PORT% %ADMINLOG% %DOLOGS% %CONFIG% -profiles=profile %FC% %NFP% %SERVERMODLIST%</cli_template>
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<cli_params>
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<cli_param id="IP" cli_string="-ip=" />
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<cli_param id="PORT" cli_string="-port=" />
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<cli_param id="HOME_PATH" cli_string="" />
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</cli_params>
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<reserve_ports>
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<port type="add" id="RCON_PORT">3</port>
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</reserve_ports>
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<cli_allow_chars>@;[]-_.</cli_allow_chars>
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<console_log>profile/*.RPT</console_log>
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<max_user_amount>127</max_user_amount>
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<control_protocol>armabe</control_protocol>
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<mods>
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<mod key="default">
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<name>None</name>
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<installer_name>221100</installer_name>
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<!-- <installer_name>223350</installer_name> -->
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</mod>
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</mods>
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<replace_texts>
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<text key="query_port">
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<default>(steamQueryPort\s*=\s*)(.*)(;)</default>
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<var>steamQueryPort = %key%;</var>
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<filepath>serverDZ.cfg</filepath>
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<options>key-regex</options>
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</text>
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<text key="max_players">
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<default>(maxPlayers\s*=\s*)(.*)(;)</default>
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<var>maxPlayers = %key%;</var>
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<filepath>serverDZ.cfg</filepath>
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<options>key-regex</options>
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</text>
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</replace_texts>
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<server_params>
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<param key="-freezecheck" type="checkbox_key_value" id="FC">
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<desc>
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Stops the server when frozen for more than 5 min and create a dump file.
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</desc>
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</param>
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<param key="-noFilePatching" type="checkbox_key_value" id="NFP">
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<desc>Ensures that only PBOs are loaded and NO unpacked data.</desc>
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</param>
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<param key="-adminlog" type="checkbox_key_value" id="ADMINLOG">
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<desc>Create the Adminlog in Profiles Folder</desc>
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</param>
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<param key="-dologs" type="checkbox_key_value" id="DOLOGS">
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<desc> Enables all log messages in the server RPT file</desc>
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</param>
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<param id="CONFIG" key="-config=" type="text">
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<default>serverDZ.cfg</default>
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<option>ns</option>
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<caption>Config file to load</caption>
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<desc></desc>
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</param>
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<param id="MODLIST" key="-mod=" type="text">
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<option>ns</option>
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<caption>Mods ex: @A-Map;@AI;@Moreguns;@TurboCars</caption>
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<desc>
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Semicolon after each mod and you MUST copy the KEY into your keys folder
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</desc>
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</param>
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<param id="SERVERMODLIST" key="-servermod=" type="text">
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<option>ns</option>
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<caption>SERVER SIDE Mods ex: @A-Map;@AI;@Moreguns;@TurboCars</caption>
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<desc>
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Semicolon after each mod. A SERVERMOD is a mod that is ONLY required on the
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server. Clients do not need to download this mod. If its a SERVERSIDE mod, it
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will probably tell you so. Otherwise assume its a MOD and include it in the
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-mod list and make sure your clients download it.
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</desc>
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</param>
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<param id="IGNOREMOD" key="-ignoremod=" type="text">
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<option>ns</option>
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<caption>Mods you do NOT want clients to download</caption>
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<desc>
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Any mods you want the mod server to ignore, make sure you use the same
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name/path as in the -mod parameter. (eg. @servermod1;@servermod2)
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</desc>
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</param>
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</server_params>
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<post_install>
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wget http://files.iaregamer.com/installers/dayz/dayzstandalone.tar
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tar -xvf dayzstandalone.tar
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chmod +x setup_db.sh
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./setup_db.sh
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rm setup_db.sh
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rm dayzstandalone.tar
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</post_install>
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<pre_start>
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</pre_start>
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<lock_files>
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DZSALModServer.exe
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DayZServer_x64.exe
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</lock_files>
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<configuration_files>
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<file description="Server Configurations">serverDZ.cfg</file>
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</configuration_files>
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</game_config>
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