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221
ControlPanel/protocol/GameQ/Query/Native.php
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ControlPanel/protocol/GameQ/Query/Native.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Query;
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use GameQ\Exception\Query as Exception;
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/**
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* Native way of querying servers
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Native extends Core
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{
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/**
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* Get the current socket or create one and return
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*
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* @return resource|null
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* @throws \GameQ\Exception\Query
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*/
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public function get()
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{
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// No socket for this server, make one
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if (is_null($this->socket)) {
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$this->create();
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}
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return $this->socket;
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}
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/**
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* Write data to the socket
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*
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* @param string $data
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*
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* @return int The number of bytes written
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* @throws \GameQ\Exception\Query
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*/
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public function write($data)
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{
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try {
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// No socket for this server, make one
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if (is_null($this->socket)) {
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$this->create();
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}
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// Send the packet
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return fwrite($this->socket, $data);
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} catch (\Exception $e) {
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throw new Exception($e->getMessage(), $e->getCode(), $e);
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}
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}
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/**
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* Close the current socket
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*/
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public function close()
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{
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if ($this->socket) {
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fclose($this->socket);
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$this->socket = null;
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}
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}
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/**
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* Create a new socket for this query
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*
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* @throws \GameQ\Exception\Query
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*/
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protected function create()
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{
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// Create the remote address
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$remote_addr = sprintf("%s://%s:%d", $this->transport, $this->ip, $this->port);
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// Create context
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$context = stream_context_create([
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'socket' => [
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'bindto' => '0:0', // Bind to any available IP and OS decided port
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],
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]);
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// Define these first
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$errno = null;
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$errstr = null;
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// Create the socket
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if (($this->socket =
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@stream_socket_client($remote_addr, $errno, $errstr, $this->timeout, STREAM_CLIENT_CONNECT, $context))
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!== false
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) {
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// Set the read timeout on the streams
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stream_set_timeout($this->socket, $this->timeout);
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// Set blocking mode
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stream_set_blocking($this->socket, $this->blocking);
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} else {
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// Reset socket
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$this->socket = null;
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// Something bad happened, throw query exception
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throw new Exception(
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__METHOD__ . " - Error creating socket to server {$this->ip}:{$this->port}. Error: " . $errstr,
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$errno
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);
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}
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}
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/**
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* Pull the responses out of the stream
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*
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* @SuppressWarnings(PHPMD.CyclomaticComplexity)
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* @SuppressWarnings(PHPMD.NPathComplexity)
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*
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* @param array $sockets
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* @param int $timeout
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* @param int $stream_timeout
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*
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* @return array Raw responses
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*/
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public function getResponses(array $sockets, $timeout, $stream_timeout)
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{
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// Set the loop to active
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$loop_active = true;
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// Will hold the responses read from the sockets
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$responses = [];
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// To store the sockets
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$sockets_tmp = [];
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// Loop and pull out all the actual sockets we need to listen on
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foreach ($sockets as $socket_id => $socket_data) {
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// Get the socket
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/* @var $socket \GameQ\Query\Core */
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$socket = $socket_data['socket'];
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// Append the actual socket we are listening to
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$sockets_tmp[$socket_id] = $socket->get();
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unset($socket);
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}
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// Init some variables
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$read = $sockets_tmp;
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$write = null;
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$except = null;
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// Check to see if $read is empty, if so stream_select() will throw a warning
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if (empty($read)) {
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return $responses;
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}
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// This is when it should stop
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$time_stop = microtime(true) + $timeout;
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// Let's loop until we break something.
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while ($loop_active && microtime(true) < $time_stop) {
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// Check to make sure $read is not empty, if so we are done
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if (empty($read)) {
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break;
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}
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// Now lets listen for some streams, but do not cross the streams!
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$streams = stream_select($read, $write, $except, 0, $stream_timeout);
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// We had error or no streams left, kill the loop
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if ($streams === false || ($streams <= 0)) {
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break;
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}
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// Loop the sockets that received data back
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foreach ($read as $socket) {
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/* @var $socket resource */
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// See if we have a response
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if (($response = fread($socket, 8192)) === false) {
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continue; // No response yet so lets continue.
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}
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// Check to see if the response is empty, if so we are done with this server
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if (strlen($response) == 0) {
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// Remove this server from any future read loops
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unset($sockets_tmp[(int)$socket]);
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continue;
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}
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// Add the response we got back
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$responses[(int)$socket][] = $response;
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}
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// Because stream_select modifies read we need to reset it each time to the original array of sockets
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$read = $sockets_tmp;
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}
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// Free up some memory
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unset($streams, $read, $write, $except, $sockets_tmp, $time_stop, $response);
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// Return all of the responses, may be empty if something went wrong
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return $responses;
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}
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}
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