force sync from /var/www/html/panel: 2025-09-08T20:36:30Z
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ControlPanel/protocol/GameQ/gameq/protocols/jc2.php
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ControlPanel/protocol/GameQ/gameq/protocols/jc2.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Just Cause 2 Multiplayer Protocol Class
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*
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* Special thanks to Woet for some insight on packing
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Jc2 extends GameQ_Protocols_Gamespy4
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{
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protected $name = "jc2";
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protected $name_long = "Just Cause 2 Multiplayer";
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protected $port = 7777;
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public function __construct($ip = FALSE, $port = FALSE, $options = array())
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{
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// Setup the parent first
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parent::__construct($ip, $port, $options);
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// Tweak the packet used
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$this->packets[self::PACKET_ALL] = "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x02";
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}
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/**
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* Override the parent, this protocol is returned differently
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*
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* @see GameQ_Protocols_Gamespy3::parsePlayerTeamInfo()
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*/
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protected function parsePlayerTeamInfo(GameQ_Buffer &$buf, GameQ_Result &$result)
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{
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// First is the number of players, let's use this. Should have actual players, not connecting
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$result->add('numplayers', $buf->readInt16BE());
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// Loop until we run out of data
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while($buf->getLength())
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{
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$result->addPlayer('name', $buf->readString());
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$result->addPlayer('steamid', $buf->readString());
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$result->addPlayer('ping', $buf->readInt16BE());
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}
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}
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}
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