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ControlPanel/protocol/GameQ/gameq/protocols/quake2.php
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ControlPanel/protocol/GameQ/gameq/protocols/quake2.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Quake 2 Protocol Class
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*
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* This class is used as the basis for all game servers
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* that use the Quake 2 protocol for querying
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* server status.
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Quake2 extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "\xFF\xFF\xFF\xFFstatus\x00",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 27910; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'quake2';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'quake2';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Quake 2";
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/*
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* Internal methods
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*/
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protected function preProcess_status($packets)
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{
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// Should only be one packet
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if (count($packets) > 1)
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{
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throw new GameQ_ProtocolsException('Quake 2 status has more than 1 packet');
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}
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// Make buffer so we can check this out
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$buf = new GameQ_Buffer($packets[0]);
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// Grab the header
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$header = $buf->read(11);
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// Now lets verify the header
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if($header != "\xFF\xFF\xFF\xFFprint\x0a\\")
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{
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throw new GameQ_ProtocolsException('Unable to match Gamespy 2 status response header. Header: '. $header);
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return FALSE;
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}
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// Return the data with the header stripped, ready to go.
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return $buf->getBuffer();
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}
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/**
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* Process the server status
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Lets pre process and make sure these things are in the proper order by id
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$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
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// Make buffer
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$buf = new GameQ_Buffer($data);
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// First section is the server info, the rest is player info
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$server_info = $buf->readString("\x0A");
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$player_info = $buf->getBuffer();
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unset($buf);
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// Make a new buffer for the server info
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$buf_server = new GameQ_Buffer($server_info);
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// Key / value pairs
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while ($buf_server->getLength())
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{
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$result->add(
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$buf_server->readString('\\'),
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$buf_server->readStringMulti(array('\\', "\x0a"), $delimfound)
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);
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if ($delimfound === "\x0a")
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{
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break;
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}
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}
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// Now send the rest to players
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$this->parsePlayers($result, $player_info);
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// Free some memory
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unset($sections, $player_info, $server_info, $delimfound, $buf_server, $data);
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// Return the result
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return $result->fetch();
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}
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/**
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* Parse the players and add them to the return.
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*
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* This is overloadable because it seems that different games return differen info.
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*
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* @param GameQ_Result $result
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* @param string $players_info
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*/
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protected function parsePlayers(GameQ_Result &$result, $players_info)
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{
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// Explode the arrays out
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$players = explode("\x0A", $players_info);
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// Remove the last array item as it is junk
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array_pop($players);
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// Add total number of players
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$result->add('num_players', count($players));
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// Loop the players
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foreach($players AS $player_info)
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{
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$buf = new GameQ_Buffer($player_info);
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// Add player info
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$result->addPlayer('frags', $buf->readString("\x20"));
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$result->addPlayer('ping', $buf->readString("\x20"));
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// Skip first "
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$buf->skip(1);
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// Add player name
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$result->addPlayer('name', trim($buf->readString('"')));
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// Skip first "
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$buf->skip(2);
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// Add address
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$result->addPlayer('address', trim($buf->readString('"')));
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}
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// Free some memory
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unset($buf, $players, $player_info);
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}
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}
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