woekshop phase 1
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@ -94,7 +94,7 @@ XML definitions also feed:
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## Workshop / Server Content Capability
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Workshop-enabled games must use the canonical `workshop_support` block. Loose top-level tags such as `workshop_app_id` are compatibility parser fallbacks only and should not be used in new game XML because schema validation is intentionally strict.
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Workshop-enabled games must use the canonical `workshop_support` block. The game XML is the source of truth for Steam Workshop capability and runtime behavior. Loose top-level tags such as `workshop_app_id` must not be used in new game XML because schema validation is intentionally strict.
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The `workshop_support` block is a capability declaration only. It does not install mods by itself and it does not create an agent-side Workshop subsystem. Server Content Manager reads these values, writes a per-server manifest, writes a generated per-job script, and calls the agent's existing generic execution primitives.
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@ -116,6 +116,7 @@ Example:
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<source_pattern>{MOD_PATH}/keys/*.bikey</source_pattern>
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<target_path>{SERVER_ROOT}/keys</target_path>
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</copy_keys>
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<post_install_action></post_install_action>
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</workshop_support>
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```
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@ -132,10 +133,13 @@ Supported `install_strategy` values:
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`workshop_app_id` is the Steam Workshop app ID used by `steamcmd +workshop_download_item`. It is not automatically the same as a dedicated server installer app ID. For Arma 3, Workshop content uses `107410` while the dedicated server installer remains defined on the normal mod installer entry.
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`post_install_action` is reserved for a safe admin-owned post-install action identifier or template name. It is not customer input and must not be treated as an arbitrary shell command.
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Ordering rule:
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- `workshop_support` belongs after `game_name` and before `server_exec_name` in the current schema sequence.
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- New XML files should not add top-level Workshop tags.
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- New XML files should not define static agent script paths. Server Content Manager stages generated per-job scripts under the server home and invokes them through generic agent execution.
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- If `install_path` is omitted, Server Content Manager defaults to `{SERVER_ROOT}/workshop/{MOD_FOLDER}` or `{SERVER_ROOT}/{MOD_FOLDER}` for DayZ/Arma strategies.
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The current XML schema is validated by:
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