feat: reuse gamemanager update logic and enforce monthly billing pricing

Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/f982c3a1-c9ae-4c5b-9fb6-2941d0e5b7c1

Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot] 2026-05-08 22:06:10 +00:00 committed by GitHub
parent daae48d9de
commit 5fae4a2dd5
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10 changed files with 212 additions and 355 deletions

View file

@ -0,0 +1,131 @@
<?php
if (!function_exists('gamemanager_choose_mod_id')) {
function gamemanager_choose_mod_id(array $home_info, int $preferred_mod_id = 0): int
{
$mods = $home_info['mods'] ?? array();
if (!is_array($mods) || empty($mods)) {
return 0;
}
if ($preferred_mod_id > 0 && isset($mods[$preferred_mod_id])) {
return $preferred_mod_id;
}
$keys = array_keys($mods);
return intval(reset($keys));
}
}
if (!function_exists('gamemanager_trigger_update_install')) {
function gamemanager_trigger_update_install($db, array $home_info, int $mod_id, array $options = array()): array
{
$home_id = intval($home_info['home_id'] ?? 0);
$mod_id = gamemanager_choose_mod_id($home_info, $mod_id);
if ($home_id <= 0) {
return array('ok' => false, 'pending' => true, 'message' => 'Invalid home_id.', 'mod_id' => $mod_id);
}
if ($mod_id <= 0 || empty($home_info['mods'][$mod_id])) {
return array('ok' => false, 'pending' => true, 'message' => "No mod profile configured for home #{$home_id}.", 'mod_id' => $mod_id);
}
$server_xml = read_server_config(SERVER_CONFIG_LOCATION . "/" . $home_info['home_cfg_file']);
if (!$server_xml) {
return array('ok' => false, 'pending' => true, 'message' => "Could not read server config XML for home #{$home_id}.", 'mod_id' => $mod_id);
}
$remote = new OGPRemoteLibrary($home_info['agent_ip'], $home_info['agent_port'], $home_info['encryption_key'], $home_info['timeout']);
if ($remote->status_chk() === 0) {
return array('ok' => false, 'pending' => true, 'message' => 'Agent is offline.', 'mod_id' => $mod_id);
}
if ($remote->is_screen_running(OGP_SCREEN_TYPE_HOME, $home_id) == 1) {
return array('ok' => false, 'pending' => false, 'message' => 'Server is running and cannot be updated.', 'mod_id' => $mod_id);
}
$log_txt = '';
$update_active = $remote->get_log(OGP_SCREEN_TYPE_UPDATE, $home_id, clean_path($home_info['home_path']), $log_txt);
if ($update_active == 1) {
return array('ok' => true, 'started' => true, 'already_running' => true, 'message' => 'Update already in progress.', 'mod_id' => $mod_id);
}
$modkey = $home_info['mods'][$mod_id]['mod_key'] ?? '';
$mod_xml = xml_get_mod($server_xml, $modkey);
if (!$mod_xml) {
return array('ok' => false, 'pending' => true, 'message' => "Mod key '{$modkey}' not found in XML.", 'mod_id' => $mod_id);
}
$installer_name = isset($mod_xml->installer_name) ? (string)$mod_xml->installer_name : (string)$modkey;
$precmd = $home_info['mods'][$mod_id]['precmd'] == ""
? ($home_info['mods'][$mod_id]['def_precmd'] == "" ? $server_xml->pre_install : $home_info['mods'][$mod_id]['def_precmd'])
: $home_info['mods'][$mod_id]['precmd'];
$postcmd = $home_info['mods'][$mod_id]['postcmd'] == ""
? ($home_info['mods'][$mod_id]['def_postcmd'] == "" ? $server_xml->post_install : $home_info['mods'][$mod_id]['def_precmd'])
: $home_info['mods'][$mod_id]['postcmd'];
$exec_folder_path = clean_path($home_info['home_path'] . "/" . $server_xml->exe_location);
$exec_path = clean_path($exec_folder_path . "/" . $server_xml->server_exec_name);
$master_server_home_id = intval($options['master_server_home_id'] ?? 0);
if ($master_server_home_id > 0) {
if ($db->getMasterServer($home_info['remote_server_id'], $home_info['home_cfg_id']) != $master_server_home_id) {
return array('ok' => false, 'pending' => false, 'message' => 'Attempting update from non-master server.', 'mod_id' => $mod_id);
}
if ($master_server_home_id == $home_id) {
return array('ok' => false, 'pending' => false, 'message' => 'Cannot update from own self.', 'mod_id' => $mod_id);
}
$ms_info = $db->getGameHome($master_server_home_id);
$steam_out = $remote->masterServerUpdate($home_id, $home_info['home_path'], $master_server_home_id, $ms_info['home_path'], $exec_folder_path, $exec_path, $precmd, $postcmd);
if ($steam_out === 0) {
return array('ok' => false, 'pending' => true, 'message' => 'Failed to start master update.', 'mod_id' => $mod_id);
}
return array('ok' => true, 'started' => true, 'message' => 'Update started.', 'mod_id' => $mod_id);
}
$use_steamcmd = ((string)$server_xml->installer === "steamcmd");
if ($use_steamcmd && !empty((string)$installer_name)) {
$cfg_os = '';
if (preg_match("/win32/", $server_xml->game_key) || preg_match("/win64/", $server_xml->game_key)) {
$cfg_os = "windows";
} elseif (preg_match("/linux/", $server_xml->game_key)) {
$cfg_os = "linux";
}
$settings = is_array($options['settings'] ?? null) ? $options['settings'] : $db->getSettings();
if (!empty($mod_xml->installer_login)) {
$login = (string)$mod_xml->installer_login;
$pass = '';
} else {
$login = (string)($settings['steam_user'] ?? '');
$pass = (string)($settings['steam_pass'] ?? '');
}
$modname = ($installer_name == '90') ? $modkey : '';
$betaname = isset($mod_xml->betaname) ? (string)$mod_xml->betaname : '';
$betapwd = isset($mod_xml->betapwd) ? (string)$mod_xml->betapwd : '';
$arch = isset($mod_xml->steam_bitness) ? (string)$mod_xml->steam_bitness : '';
$lockFiles = (isset($server_xml->lock_files) && !empty($server_xml->lock_files)) ? trim((string)$server_xml->lock_files) : "";
$steam_out = $remote->steam_cmd($home_id, $home_info['home_path'], $installer_name, $modname,
$betaname, $betapwd, $login, $pass, $settings['steam_guard'] ?? '',
$exec_folder_path, $exec_path, $precmd, $postcmd, $cfg_os, $lockFiles, $arch);
if ($steam_out === 0) {
return array('ok' => false, 'pending' => true, 'message' => 'Failed to start SteamCMD update.', 'mod_id' => $mod_id);
}
return array('ok' => true, 'started' => true, 'message' => 'Update started.', 'mod_id' => $mod_id);
}
$ran_scripts = false;
if (!empty((string)$precmd)) {
$remote->exec((string)$precmd);
$ran_scripts = true;
}
if (!empty((string)$postcmd)) {
$remote->exec((string)$postcmd);
$ran_scripts = true;
}
return array(
'ok' => true,
'started' => $ran_scripts,
'completed' => !$ran_scripts,
'message' => $ran_scripts ? 'Script install started.' : 'No installer command was required.',
'mod_id' => $mod_id
);
}
}

View file

@ -24,6 +24,7 @@
require_once("includes/lib_remote.php");
require_once("modules/config_games/server_config_parser.php");
require_once("modules/gamemanager/update_actions.php");
function exec_ogp_module() {
@ -90,111 +91,27 @@ function exec_ogp_module() {
// Start update.
else if ($_GET['update'] == 'update' && $update_active != 1)
{
$installer_name = $modkey;
if ( isset( $mod_xml->installer_name ) )
{
$installer_name = $mod_xml->installer_name;
$start_result = gamemanager_trigger_update_install(
$db,
$home_info,
intval($mod_id),
array(
'master_server_home_id' => isset($_REQUEST['master_server_home_id']) ? intval($_REQUEST['master_server_home_id']) : 0,
'settings' => $db->getSettings(),
)
);
$mod_id = intval($start_result['mod_id'] ?? $mod_id);
if (empty($start_result['ok'])) {
print_failure(!empty($start_result['message']) ? $start_result['message'] : get_lang("failed_to_start_steam_update"));
return;
}
$precmd = $home_info['mods'][$mod_id]['precmd'] == "" ?
( $home_info['mods'][$mod_id]['def_precmd'] == "" ? $server_xml->pre_install :
$home_info['mods'][$mod_id]['def_precmd'] ) : $home_info['mods'][$mod_id]['precmd'];
$postcmd = $home_info['mods'][$mod_id]['postcmd'] == "" ?
( $home_info['mods'][$mod_id]['def_postcmd'] == "" ? $server_xml->post_install :
$home_info['mods'][$mod_id]['def_precmd'] ) : $home_info['mods'][$mod_id]['postcmd'];
$exec_folder_path = clean_path($home_info['home_path'] . "/" . $server_xml->exe_location );
$exec_path = clean_path($exec_folder_path . "/" . $server_xml->server_exec_name );
if( isset( $_REQUEST['master_server_home_id'] ) )
{
$ms_home_id = $_REQUEST['master_server_home_id'];
if ($db->getMasterServer($home_info['remote_server_id'], $home_info['home_cfg_id']) == $ms_home_id) {
if ($ms_home_id !== $home_id) {
$ms_info = $db->getGameHome($ms_home_id);
$steam_out = $remote->masterServerUpdate( $home_id,$home_info['home_path'],$ms_home_id,$ms_info['home_path'],$exec_folder_path,$exec_path,$precmd,$postcmd );
} else {
print_failure(get_lang('cannot_update_from_own_self'));
$view->refresh('?m=gamemanager&p=game_monitor', 2);
return;
}
} else {
$db->logger(get_lang_f('update_attempt_from_nonmaster_server', $_SESSION['users_login'], $home_id, $ms_home_id));
print_failure(get_lang('attempting_nonmaster_update'));
$view->refresh('?m=gamemanager&p=game_monitor', 2);
return;
}
}
elseif ($use_steamcmd && !empty((string)$installer_name))
{
if( preg_match("/win32/", $server_xml->game_key) OR preg_match("/win64/", $server_xml->game_key) )
$cfg_os = "windows";
elseif( preg_match("/linux/", $server_xml->game_key) )
$cfg_os = "linux";
$settings = $db->getSettings();
// Some games like L4D2 require anonymous login
if($mod_xml->installer_login){
$login = $mod_xml->installer_login;
$pass = '';
}else{
$login = $settings['steam_user'];
$pass = $settings['steam_pass'];
}
$modname = ( $installer_name == '90' ) ? $modkey : '';
$betaname = isset($mod_xml->betaname) ? $mod_xml->betaname : '';
$betapwd = isset($mod_xml->betapwd) ? $mod_xml->betapwd : '';
$arch = isset($mod_xml->steam_bitness) ? $mod_xml->steam_bitness : '';
// Additional files to lock
if(isset($server_xml->lock_files) && !empty($server_xml->lock_files)){
$lockFiles = trim($server_xml->lock_files);
}else{
$lockFiles = "";
}
$steam_out = $remote->steam_cmd( $home_id,$home_info['home_path'],$installer_name,$modname,
$betaname,$betapwd,$login,$pass,$settings['steam_guard'],
$exec_folder_path,$exec_path,$precmd,$postcmd,$cfg_os,$lockFiles,$arch);
}
else
{
// No SteamCMD installer — run pre/post install scripts only.
$ran_scripts = false;
if (!empty((string)$precmd)) {
$remote->exec((string)$precmd);
$ran_scripts = true;
}
if (!empty((string)$postcmd)) {
$remote->exec((string)$postcmd);
$ran_scripts = true;
}
if ($ran_scripts) {
print_success( get_lang("update_started") );
} else {
print_success( get_lang("update_completed") );
}
if (!empty($start_result['started'])) {
print_success(get_lang("update_started"));
} else {
print_success(get_lang("update_completed"));
$view->refresh("?m=gamemanager&amp;p=game_monitor&amp;home_id=$home_id", 3);
return;
}
if( $steam_out === 0 )
{
print_failure( get_lang("failed_to_start_steam_update") );
return;
}
else if ( $steam_out === 1 )
{
print_success( get_lang("update_started") );
}
}
// Refresh update page.
else