Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Exception\Protocol as Exception;
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use GameQ\Protocol;
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use GameQ\Result;
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use GameQ\Server;
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use GameQ\Protocols\Http;
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/**
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* GTA Five M Protocol Class
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*
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* Server base can be found at https://fivem.net/
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*
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* Based on code found at https://github.com/LiquidObsidian/fivereborn-query
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*
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* Adding FiveM Player List by
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* @author Jesse Lukas <eranio@g-one.org>
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*/
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class Cfx extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_STATUS => "\xFF\xFF\xFF\xFFgetinfo xxx",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\xFF\xFF\xFF\xFFinfoResponse" => "processStatus",
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'cfx';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'cfx';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "CitizenFX";
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/**
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* Holds the Player list so we can overwrite it back
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*
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* @var string
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*/
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protected $PlayerList = [];
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'gametype' => 'gametype',
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'hostname' => 'hostname',
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'mapname' => 'mapname',
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'maxplayers' => 'sv_maxclients',
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'mod' => 'gamename',
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'numplayers' => 'clients',
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'password' => 'privateClients',
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],
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];
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/**
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* Get FiveM players list using a sub query
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*/
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public function beforeSend(Server $server)
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{
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$GameQ = new \GameQ\GameQ();
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$GameQ->addServer([
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'type' => 'cfxplayers',
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'host' => "$server->ip:$server->port_query",
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]);
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$results = $GameQ->process();
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$this->PlayerList = isset($results[0]) && isset($results[0][0]) ? $results[0][0] : [];
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}
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// In case it comes back as multiple packets (it shouldn't)
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$buffer = new Buffer(implode('', $this->packets_response));
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// Figure out what packet response this is for
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$response_type = $buffer->readString(PHP_EOL);
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// Figure out which packet response this is
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if (empty($response_type) || !array_key_exists($response_type, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
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}
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// Offload the call
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$results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
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return $results;
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}
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/*
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* Internal methods
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*/
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/**
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* Handle processing the status response
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processStatus(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Lets peek and see if the data starts with a \
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if ($buffer->lookAhead(1) == '\\') {
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// Burn the first one
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$buffer->skip(1);
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}
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// Explode the data
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$data = explode('\\', $buffer->getBuffer());
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// No longer needed
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unset($buffer);
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$itemCount = count($data);
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// Now lets loop the array
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for ($x = 0; $x < $itemCount; $x += 2) {
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// Set some local vars
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$key = $data[$x];
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$val = $data[$x + 1];
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if (in_array($key, ['challenge'])) {
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continue; // skip
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}
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// Regular variable so just add the value.
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$result->add($key, $val);
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}
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// Add result of sub http-protocol if available
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if ($this->PlayerList) {
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$result->add('players', $this->PlayerList);
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}
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return $result->fetch();
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}
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}
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