Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Exception\Protocol as Exception;
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use GameQ\Protocols\Http;
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/**
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* GTA Five M Protocol Class
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*
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* Server base can be found at https://fivem.net/
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*
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* Based on code found at https://github.com/LiquidObsidian/fivereborn-query
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*
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* Adding FiveM Player List by
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* @author Jesse Lukas <eranio@g-one.org>
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*/
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class CFXPlayers extends Http
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{
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/**
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* Holds the real ip so we can overwrite it back
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*
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* @var string
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*/
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protected $realIp = null;
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/**
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* Holds the real port so we can overwrite it back
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*
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* @var int
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*/
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protected $realPortQuery = null;
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/**
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* Packets to send
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*
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* @var array
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*/
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protected $packets = [
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self::PACKET_STATUS => "GET /players.json HTTP/1.0\r\nAccept: */*\r\n\r\n", // Player List
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];
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'cfxplayers';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'cfxplayers';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "cfxplayers";
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/**
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* Process the response
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*
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* @return array
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* @throws Exception
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*/
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public function processResponse()
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{
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// Make sure we have any players
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if (empty($this->packets_response)) {
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return [];
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}
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// Implode and rip out the JSON
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preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
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// Return should be JSON, let's validate
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if (!isset($matches[0]) || ($json = json_decode($matches[0], true)) === null) {
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throw new Exception(__METHOD__ . " JSON response from Stationeers protocol is invalid.");
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}
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// Return json as it should already be well formed
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return [
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'players' => $json,
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];
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}
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}
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