Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Exception\Protocol as Exception;
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use GameQ\Protocol;
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use GameQ\Result;
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/**
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* Enemy Territory Quake Wars Protocol Class
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Etqw extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
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//self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\xFF\xFFinfoExResponse" => "processStatus",
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'etqw';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'etqw';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Enemy Territory Quake Wars";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'gametype' => 'campaign',
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'hostname' => 'name',
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'mapname' => 'map',
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'maxplayers' => 'maxPlayers',
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'mod' => 'gamename',
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'numplayers' => 'numplayers',
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'password' => 'privateClients',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'score' => 'score',
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'time' => 'time',
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],
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];
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// In case it comes back as multiple packets (it shouldn't)
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$buffer = new Buffer(implode('', $this->packets_response));
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// Figure out what packet response this is for
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$response_type = $buffer->readString();
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// Figure out which packet response this is
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if (!array_key_exists($response_type, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '{$response_type}' is not valid");
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}
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// Offload the call
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$results = call_user_func_array([$this, $this->responses[$response_type]], [$buffer]);
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return $results;
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}
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/*
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* Internal methods
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*/
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/**
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* Handle processing the status response
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processStatus(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Defaults
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$result->add('dedicated', 1);
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// Now burn the challenge, version and size
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$buffer->skip(16);
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// Key / value pairs
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while ($buffer->getLength()) {
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$var = str_replace('si_', '', $buffer->readString());
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$val = $buffer->readString();
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if (empty($var) && empty($val)) {
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break;
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}
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// Add the server prop
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$result->add($var, $val);
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}
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// Now let's do the basic player info
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$this->parsePlayers($buffer, $result);
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// Now grab the rest of the server info
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$result->add('osmask', $buffer->readInt32());
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$result->add('ranked', $buffer->readInt8());
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$result->add('timeleft', $buffer->readInt32());
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$result->add('gamestate', $buffer->readInt8());
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$result->add('servertype', $buffer->readInt8());
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// 0: regular server
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if ($result->get('servertype') == 0) {
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$result->add('interested_clients', $buffer->readInt8());
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} else {
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// 1: tv server
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$result->add('connected_clients', $buffer->readInt32());
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$result->add('max_clients', $buffer->readInt32());
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}
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// Now let's parse the extended player info
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$this->parsePlayersExtra($buffer, $result);
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Parse players out of the status ex response
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*
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* @param Buffer $buffer
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* @param Result $result
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*/
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protected function parsePlayers(Buffer &$buffer, Result &$result)
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{
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// By default there are 0 players
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$players = 0;
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// Iterate over the players until we run out
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while (($id = $buffer->readInt8()) != 32) {
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$result->addPlayer('id', $id);
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$result->addPlayer('ping', $buffer->readInt16());
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$result->addPlayer('name', $buffer->readString());
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$result->addPlayer('clantag_pos', $buffer->readInt8());
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$result->addPlayer('clantag', $buffer->readString());
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$result->addPlayer('bot', $buffer->readInt8());
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$players++;
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}
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// Let's add in the current players as a result
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$result->add('numplayers', $players);
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// Free some memory
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unset($id);
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}
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/**
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* Handle parsing extra player data
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*
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* @param Buffer $buffer
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* @param Result $result
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*/
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protected function parsePlayersExtra(Buffer &$buffer, Result &$result)
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{
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// Iterate over the extra player info
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while (($id = $buffer->readInt8()) != 32) {
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$result->addPlayer('total_xp', $buffer->readFloat32());
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$result->addPlayer('teamname', $buffer->readString());
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$result->addPlayer('total_kills', $buffer->readInt32());
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$result->addPlayer('total_deaths', $buffer->readInt32());
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}
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// @todo: Add team stuff
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// Free some memory
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unset($id);
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}
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}
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