Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Exception\Protocol as Exception;
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use GameQ\Result;
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use GameQ\Server;
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/**
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* Grand Theft Auto Network Protocol Class
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* https://stats.gtanet.work/
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*
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* Result from this call should be a header + JSON response
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*
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* References:
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* - https://master.gtanet.work/apiservers
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Gtan extends Http
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{
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/**
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* Packets to send
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*
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* @var array
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*/
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protected $packets = [
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//self::PACKET_STATUS => "GET /apiservers HTTP/1.0\r\nHost: master.gtanet.work\r\nAccept: */*\r\n\r\n",
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self::PACKET_STATUS => "GET /gtan/api.php?ip=%s&raw HTTP/1.0\r\nHost: multiplayerhosting.info\r\nAccept: */*\r\n\r\n",
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];
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/**
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* Http protocol is SSL
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*
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* @var string
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*/
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protected $transport = self::TRANSPORT_SSL;
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'gtan';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'gtan';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Grand Theft Auto Network";
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/**
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* Holds the real ip so we can overwrite it back
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*
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* @var string
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*/
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protected $realIp = null;
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protected $realPortQuery = null;
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/**
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* Normalize some items
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*
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* @var array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'hostname' => 'hostname',
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'mapname' => 'map',
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'mod' => 'mod',
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'maxplayers' => 'maxplayers',
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'numplayers' => 'numplayers',
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'password' => 'password',
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],
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];
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public function beforeSend(Server $server)
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{
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// Loop over the packets and update them
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foreach ($this->packets as $packetType => $packet) {
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// Fill out the packet with the server info
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$this->packets[$packetType] = sprintf($packet, $server->ip . ':' . $server->port_query);
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}
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$this->realIp = $server->ip;
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$this->realPortQuery = $server->port_query;
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// Override the existing settings
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//$server->ip = 'master.gtanet.work';
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$server->ip = 'multiplayerhosting.info';
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$server->port_query = 443;
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}
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/**
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* Process the response
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*
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* @return array
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* @throws Exception
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*/
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public function processResponse()
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{
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// No response, assume offline
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if (empty($this->packets_response)) {
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return [
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'gq_address' => $this->realIp,
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'gq_port_query' => $this->realPortQuery,
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];
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}
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// Implode and rip out the JSON
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preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
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// Return should be JSON, let's validate
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if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
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throw new Exception("JSON response from Gtan protocol is invalid.");
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}
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$result = new Result();
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// Server is always dedicated
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$result->add('dedicated', 1);
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$result->add('gq_address', $this->realIp);
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$result->add('gq_port_query', $this->realPortQuery);
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// Add server items
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$result->add('hostname', $json->ServerName);
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$result->add('serverversion', $json->ServerVersion);
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$result->add('map', ((!empty($json->Map)) ? $json->Map : 'Los Santos/Blaine Country'));
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$result->add('mod', $json->Gamemode);
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$result->add('password', (int)$json->Passworded);
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$result->add('numplayers', $json->CurrentPlayers);
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$result->add('maxplayers', $json->MaxPlayers);
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return $result->fetch();
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}
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}
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