Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Mafia 2 Multiplayer Protocol Class
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*
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* Loosely based on SAMP protocol
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*
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* Query port = server port + 1
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*
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* Handles processing Mafia 2 Multiplayer servers
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*
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* @package GameQ\Protocols
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* @author Wilson Jesus <>
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*/
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class M2mp extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_ALL => "M2MP",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"M2MP" => 'processStatus',
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'm2mp';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'm2mp';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Mafia 2 Multiplayer";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = null;
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/**
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* The difference between the client port and query port
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*
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* @type int
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*/
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protected $port_diff = 1;
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'hostname' => 'servername',
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'gametype' => 'gamemode',
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'maxplayers' => 'max_players',
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'numplayers' => 'num_players',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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],
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];
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/**
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* Handle response from the server
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*
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* @return mixed
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* @throws Exception
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*/
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public function processResponse()
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{
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// Make a buffer
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$buffer = new Buffer(implode('', $this->packets_response));
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// Grab the header
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$header = $buffer->read(4);
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// Header
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// Figure out which packet response this is
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if ($header != "M2MP") {
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throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
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}
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return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
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}
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/**
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* Process the status response
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processStatus(Buffer $buffer)
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{
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// We need to split the data and offload
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$results = $this->processServerInfo($buffer);
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$results = array_merge_recursive(
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$results,
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$this->processPlayers($buffer)
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);
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unset($buffer);
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// Return results
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return $results;
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}
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/**
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* Handle processing the server information
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processServerInfo(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Always dedicated
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$result->add('dedicated', 1);
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// Pull out the server information
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// Note the length information is incorrect, we correct using offset options in pascal method
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$result->add('servername', $buffer->readPascalString(1, true));
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$result->add('num_players', $buffer->readPascalString(1, true));
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$result->add('max_players', $buffer->readPascalString(1, true));
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$result->add('gamemode', $buffer->readPascalString(1, true));
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$result->add('password', (bool) $buffer->readInt8());
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handle processing of player data
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Parse players
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// Read the player info, it's in the same query response for some odd reason.
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while ($buffer->getLength()) {
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// Check to see if we ran out of info, length bug from response
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if ($buffer->getLength() <= 1) {
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break;
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}
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// Only player name information is available
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// Add player name, encoded
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$result->addPlayer('name', utf8_encode(trim($buffer->readPascalString(1, true))));
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}
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// Clear
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unset($buffer);
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return $result->fetch();
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}
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}
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