Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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/**
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* Minecraft Protocol Class
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*
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* Thanks to https://github.com/xPaw/PHP-Minecraft-Query for helping me realize this is
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* Gamespy 3 Protocol. Make sure you enable the items below for it to work.
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*
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* Information from original author:
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* Instructions
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*
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* Before using this class, you need to make sure that your server is running GS4 status listener.
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*
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* Look for those settings in server.properties:
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*
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* enable-query=true
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* query.port=25565
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*
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* @package GameQ\Protocols
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Minecraft extends Gamespy3
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'minecraft';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Minecraft";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "minecraft://%s:%d/";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'gametype' => 'game_id',
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'hostname' => 'hostname',
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'mapname' => 'map',
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'maxplayers' => 'maxplayers',
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'numplayers' => 'numplayers',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'player',
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],
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];
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}
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