Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Server;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Teamspeak 2 Protocol Class
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*
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* All values are utf8 encoded upon processing
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*
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* This code ported from GameQ v1/v2. Credit to original author(s) as I just updated it to
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* work within this new system.
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Teamspeak2 extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_DETAILS => "sel %d\x0asi\x0a",
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self::PACKET_CHANNELS => "sel %d\x0acl\x0a",
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self::PACKET_PLAYERS => "sel %d\x0apl\x0a",
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];
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/**
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* The transport mode for this protocol is TCP
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*
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* @type string
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*/
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protected $transport = self::TRANSPORT_TCP;
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'teamspeak2';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'teamspeak2';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Teamspeak 2";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "teamspeak://%s:%d/";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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'dedicated' => 'dedicated',
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'hostname' => 'server_name',
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'password' => 'server_password',
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'numplayers' => 'server_currentusers',
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'maxplayers' => 'server_maxusers',
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],
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// Player
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'player' => [
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'id' => 'p_id',
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'team' => 'c_id',
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'name' => 'nick',
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],
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// Team
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'team' => [
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'id' => 'id',
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'name' => 'name',
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],
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];
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/**
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* Before we send off the queries we need to update the packets
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*
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* @param \GameQ\Server $server
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*
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* @throws \GameQ\Exception\Protocol
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*/
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public function beforeSend(Server $server)
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{
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// Check to make sure we have a query_port because it is required
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if (!isset($this->options[Server::SERVER_OPTIONS_QUERY_PORT])
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|| empty($this->options[Server::SERVER_OPTIONS_QUERY_PORT])
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) {
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throw new Exception(__METHOD__ . " Missing required setting '" . Server::SERVER_OPTIONS_QUERY_PORT . "'.");
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}
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// Let's loop the packets and set the proper pieces
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foreach ($this->packets as $packet_type => $packet) {
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// Update with the client port for the server
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$this->packets[$packet_type] = sprintf($packet, $server->portClient());
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}
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}
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// Make a new buffer out of all of the packets
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$buffer = new Buffer(implode('', $this->packets_response));
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// Check the header [TS]
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if (($header = trim($buffer->readString("\n"))) !== '[TS]') {
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throw new Exception(__METHOD__ . " Expected header '{$header}' does not match expected '[TS]'.");
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}
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// Split this buffer as the data blocks are bound by "OK" and drop any empty values
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$sections = array_filter(explode("OK", $buffer->getBuffer()), function ($value) {
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$value = trim($value);
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return !empty($value);
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});
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// Trim up the values to remove extra whitespace
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$sections = array_map('trim', $sections);
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// Set the result to a new result instance
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$result = new Result();
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// Now we need to iterate over the sections and off load the processing
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foreach ($sections as $section) {
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// Grab a snip of the data so we can figure out what it is
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$check = substr($section, 0, 7);
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// Offload to the proper method
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if ($check == 'server_') {
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// Server settings and info
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$this->processDetails($section, $result);
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} elseif ($check == "id\tcode") {
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// Channel info
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$this->processChannels($section, $result);
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} elseif ($check == "p_id\tc_") {
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// Player info
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$this->processPlayers($section, $result);
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}
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}
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unset($buffer, $sections, $section, $check);
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return $result->fetch();
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}
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/*
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* Internal methods
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*/
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/**
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* Handles processing the details data into a usable format
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*
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* @param string $data
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* @param \GameQ\Result $result
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*/
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protected function processDetails($data, Result &$result)
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{
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// Create a buffer
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$buffer = new Buffer($data);
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// Always dedicated
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$result->add('dedicated', 1);
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// Let's loop until we run out of data
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while ($buffer->getLength()) {
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// Grab the row, which is an item
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$row = trim($buffer->readString("\n"));
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// Split out the information
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list($key, $value) = explode('=', $row, 2);
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// Add this to the result
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$result->add($key, utf8_encode($value));
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}
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unset($data, $buffer, $row, $key, $value);
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}
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/**
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* Process the channel listing
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*
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* @param string $data
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* @param \GameQ\Result $result
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*/
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protected function processChannels($data, Result &$result)
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{
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// Create a buffer
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$buffer = new Buffer($data);
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// The first line holds the column names, data returned is in column/row format
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$columns = explode("\t", trim($buffer->readString("\n")), 9);
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// Loop through the rows until we run out of information
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while ($buffer->getLength()) {
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// Grab the row, which is a tabbed list of items
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$row = trim($buffer->readString("\n"));
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// Explode and merge the data with the columns, then parse
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$data = array_combine($columns, explode("\t", $row, 9));
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foreach ($data as $key => $value) {
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// Now add the data to the result
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$result->addTeam($key, utf8_encode($value));
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}
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}
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unset($data, $buffer, $row, $columns, $key, $value);
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}
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/**
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* Process the user listing
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*
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* @param string $data
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* @param \GameQ\Result $result
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*/
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protected function processPlayers($data, Result &$result)
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{
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// Create a buffer
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$buffer = new Buffer($data);
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// The first line holds the column names, data returned is in column/row format
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$columns = explode("\t", trim($buffer->readString("\n")), 16);
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// Loop through the rows until we run out of information
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while ($buffer->getLength()) {
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// Grab the row, which is a tabbed list of items
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$row = trim($buffer->readString("\n"));
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// Explode and merge the data with the columns, then parse
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$data = array_combine($columns, explode("\t", $row, 16));
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foreach ($data as $key => $value) {
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// Now add the data to the result
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$result->addPlayer($key, utf8_encode($value));
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}
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}
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unset($data, $buffer, $row, $columns, $key, $value);
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}
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}
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