Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Exception\Protocol as Exception;
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use GameQ\Result;
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/**
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* Tshock Protocol Class
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*
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* Result from this call should be a header + JSON response
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*
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* References:
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* - https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/REST+API+Endpoints#RESTAPIEndpoints-/status
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* - http://tshock.co/xf/index.php?threads/rest-tshock-server-status-image.430/
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*
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* Special thanks to intradox and Ruok2bu for game & protocol references
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Tshock extends Http
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{
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/**
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* Packets to send
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*
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* @var array
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*/
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protected $packets = [
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self::PACKET_STATUS => "GET /v2/server/status?players=true&rules=true HTTP/1.0\r\nAccept: */*\r\n\r\n",
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];
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'tshock';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'tshock';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Tshock";
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/**
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* Normalize some items
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*
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* @var array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'hostname' => 'hostname',
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'mapname' => 'world',
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'maxplayers' => 'maxplayers',
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'numplayers' => 'numplayers',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'nickname',
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'team' => 'team',
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],
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];
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/**
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* Process the response
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*
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* @return array
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* @throws Exception
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*/
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public function processResponse()
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{
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if (empty($this->packets_response)) {
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return [];
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}
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// Implode and rip out the JSON
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preg_match('/\{(.*)\}/ms', implode('', $this->packets_response), $matches);
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// Return should be JSON, let's validate
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if (!isset($matches[0]) || ($json = json_decode($matches[0])) === null) {
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throw new Exception("JSON response from Tshock protocol is invalid.");
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}
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// Check the status response
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if ($json->status != 200) {
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throw new Exception("JSON status from Tshock protocol response was '{$json->status}', expected '200'.");
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}
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$result = new Result();
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// Server is always dedicated
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$result->add('dedicated', 1);
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// Add server items
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$result->add('hostname', $json->name);
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$result->add('game_port', $json->port);
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$result->add('serverversion', $json->serverversion);
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$result->add('world', $json->world);
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$result->add('uptime', $json->uptime);
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$result->add('password', (int)$json->serverpassword);
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$result->add('numplayers', $json->playercount);
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$result->add('maxplayers', $json->maxplayers);
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// Parse players
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foreach ($json->players as $player) {
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$result->addPlayer('nickname', $player->nickname);
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$result->addPlayer('username', $player->username);
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$result->addPlayer('group', $player->group);
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$result->addPlayer('active', (int)$player->active);
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$result->addPlayer('state', $player->state);
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$result->addPlayer('team', $player->team);
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}
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// Make rules into simple array
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$rules = [];
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// Parse rules
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foreach ($json->rules as $rule => $value) {
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// Add rule but convert boolean into int (0|1)
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$rules[$rule] = (is_bool($value)) ? (int)$value : $value;
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}
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// Add rules
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$result->add('rules', $rules);
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unset($rules, $rule, $player, $value);
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return $result->fetch();
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}
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}
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