Moved the Agents into their own repo. Kept the agent.pl just for reference
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18132 changed files with 0 additions and 2569420 deletions
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1126,/home/gameserver/1126,arma2oaserver.exe,, -mod=ACR;@dayz_epoch;@epochserver -cfg=cfg\basic.cfg -config=cfg\server.cfg -name=dayz -profiles=cfg -ip=192.151.145.162 -port=2542,2542,192.151.145.162,NA,0,cd bec{OGPNEWLINE}start "BEC" bec.exe --dsc --dec -f config.cfg,,epochmod_win32,cfg/arma2oaserver.RPT
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1485,/home/gameserver/1485,arma3server.exe,,-profiles=profile -name=player -config=profile\server.cfg -cfg=profile\basic.cfg -port=2700 -maxplayers=30 -mod="@ExileMod;@Australia;@CBAA3;@CUPVehicles;@CUPUnits;@CUPWeapons;@ExtendedBaseMod;@JSRSSOUNDMOD;@BetterInventory;@Mosquito;@MosquitoFix" -serverMod="@ExileServer;@infiSTAR_Exile;@AdvancedRappelling;@AdvancedSlingLoading;@AdvancedUrbanRappelling",2700,192.151.145.162,NA,0,,,arma3_win64,profile/*.RPT
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1125,/home/gameserver/1125,arma2oaserver.exe,,-cfg=cfg\basic.cfg -config=cfg\server.cfg -name=dayz -profiles=cfg -ip=192.151.145.162 -port=2800 -mod=@dayz;@hive;,2800,192.151.145.162,NA,0,cd bec{OGPNEWLINE}start "BEC" bec.exe --dsc --dec -f config.cfg,,dayzmod_win32,cfg/arma2oaserver.RPT
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