Moved the Agents into their own repo. Kept the agent.pl just for reference
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# Counter-Strike: Condition Zero — Complete Dedicated Server Guide
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## Startup Parameters
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**Default command line**
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```bash
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hlds_run -game cstrike -port 27015 +map de_dust2 +maxplayers 16 +sv_lan 0 -pingboost 3 -sys_ticrate 1000
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```
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**Parameters (exhaustive, server-relevant only)**
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- `-game <dir>` — Game directory (cstrike, valve, etc.).
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- `-port <port>` — Server port. Default: 27015.
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- `+map <mapname>` — Starting map.
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- `+maxplayers <num>` — Maximum players (1-32).
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- `+sv_lan <0|1>` — LAN mode.
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- `+rcon_password <pass>` — RCON password.
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- `+sv_password <pass>` — Server password.
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- `+hostname <name>` — Server name.
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- `+exec <file>` — Execute config file.
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- `-pingboost <1|2|3>` — Performance optimization (Linux).
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- `-sys_ticrate <rate>` — Server FPS (Linux, default: 100).
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- `-secure` — Enable VAC.
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- `-insecure` — Disable VAC.
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- `-noipx` — Disable IPX networking.
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- `-norestart` — Don't restart on crash.
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- `+log <on|off>` — Enable logging.
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- `-condebug` — Console debug logging.
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- `+sv_region <num>` — Server region.
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- `-zone <bytes>` — Memory allocation.
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- `-heapsize <kb>` — Heap size in kilobytes.
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**Ports**
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- Game/Query: UDP **27015** (primary)
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- RCON: TCP **27015** (same as game port)
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- HLTV: UDP **27020** (if enabled)
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## Config Files & Locations
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**Windows:**
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- `game_dir/server.cfg` — Main server configuration
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- `game_dir/mapcycle.txt` — Map rotation list
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- `game_dir/motd.txt` — Message of the day
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- `game_dir/banned.cfg` — Banned users list
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- `game_dir/listip.cfg` — Banned IP addresses
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- `game_dir/logs/` — Server logs directory
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**Linux:**
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- `~/counter-strike-condition-zero/server.cfg` — Main server configuration
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- `~/counter-strike-condition-zero/mapcycle.txt` — Map rotation list
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- `~/counter-strike-condition-zero/motd.txt` — Message of the day
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- `~/counter-strike-condition-zero/banned.cfg` — Banned users list
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- `~/counter-strike-condition-zero/logs/` — Server logs directory
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**Key Files:**
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- **server.cfg**: Core server settings (rates, friendly fire, admin commands)
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- **mapcycle.txt**: Map rotation configuration
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- **motd.txt**: Welcome message for connecting players
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## Steam Workshop
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Not supported by this game.
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## Common Mods (curated)
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- **AMX Mod X**
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- **Purpose**: Complete admin and scripting framework for GoldSrc games.
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- **Install**: Download from amxmodx.org, extract to game directory, add `meta load addons/amxmodx/dlls/amxmodx_mm` to `addons/metamod/plugins.ini`.
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- **Configure**: Edit `addons/amxmodx/configs/amxx.cfg` for basic settings, `configs/users.ini` for admin users.
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- **Metamod**
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- **Purpose**: Plugin loading framework required by most mods.
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- **Install**: Extract metamod.dll to `addons/metamod/dlls/`, add `gamedll_linux "addons/metamod/dlls/metamod.so"` to liblist.gam.
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- **Configure**: Plugins list in `addons/metamod/plugins.ini`.
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- **StatsMe**
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- **Purpose**: Player statistics tracking and ranking system.
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- **Install**: Requires AMX Mod X, install plugin files to `addons/amxmodx/plugins/`.
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- **Configure**: Database settings in plugin configuration files.
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- **PodBot MM**
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- **Purpose**: AI bots for offline practice or filling servers.
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- **Install**: Extract to game directory, requires Metamod.
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- **Configure**: Bot skills and behavior in `podbot/podbot.cfg`.
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## Database
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Not applicable - this game does not use a database for core functionality.
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## Administration & Scripting
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**Remote Administration:**
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- RCON (Remote Console) access for server management
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- Web-based admin panels (game-specific or third-party)
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- In-game admin commands and permissions
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**Backup Strategy:**
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- Automated daily backups of save files and configuration
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- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
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- Test backup restoration procedures regularly
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- Store backups in separate location/drive
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**Auto-Update:**
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- Use SteamCMD for automatic server updates (Steam games)
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- Schedule updates during low-traffic periods
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- Backup before applying updates
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- Monitor for update announcements and patch notes
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**Monitoring:**
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- Server performance monitoring (CPU, memory, network)
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- Player connection logs and statistics
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- Error log monitoring and alerting
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- Uptime tracking and availability reporting
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## Troubleshooting (game-specific)
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**"Server not appearing in browser"**
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- **Cause**: Missing Game Server Login Token or firewall blocking ports
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- **Fix**: Add `+sv_setsteamaccount <token>` to startup, verify ports 27015 UDP/TCP are open
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**"VAC Unable to verify"**
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- **Cause**: Modified game files or outdated server binaries
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- **Fix**: Verify server files integrity via SteamCMD, remove custom plugins temporarily
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**"Map change crashes server"**
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- **Cause**: Invalid map file or insufficient memory
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- **Fix**: Verify map file integrity, increase server memory allocation, check map compatibility
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**"High CPU usage/lag"**
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- **Cause**: Incorrect tickrate settings or too many plugins
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- **Fix**: Adjust `-tickrate` parameter, disable unnecessary plugins, optimize server.cfg rates
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**"RCON not working"**
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- **Cause**: Incorrect password or blocked TCP port
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- **Fix**: Verify `rcon_password` setting, ensure TCP port (same as game port) is accessible
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**"Players getting kicked for 'Authentication timeout'"**
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- **Cause**: Steam authentication issues or network problems
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- **Fix**: Check internet connectivity, verify Steam services status, adjust timeout settings
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