Moved the Agents into their own repo. Kept the agent.pl just for reference
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# DayZ Mod (Arma 2 OA) — Complete Dedicated Server Guide
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## Startup Parameters
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**Default command line**
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arma2oaserver.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=profiles -name=server -world=empty -mod="@DayZ;@DayZ_Epoch" -serverMod="@DayZ_Server;@hive" -cpuCount=4 -exThreads=7 -nosplash -noPause -noSound -malloc=system -hugepages
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**Parameters**
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- `-port=<P>` — Game UDP port. Default 2302.
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- `-config=server.cfg` — gameplay, passwords, mission rotation.
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- `-cfg=basic.cfg` — networking (MaxMsgSend, packet sizes), timestamps.
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- `-profiles=<dir>` — logs (`.RPT`), netlogs, dumps.
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- `-name=<profile>` — creates `<profile>.ArmA2OAProfile` (difficulty, view distance).
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- `-mod=` — client+server mods; load order matters.
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- `-serverMod=` — server-only mods (Hive/antihack).
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- `-cpuCount`, `-exThreads`, `-malloc`, `-hugepages`, `-world=empty`, `-noPause`, `-noSound`, `-nosplash`, `-logFile`, `-pid`, `-ranking`.
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- `-BEpath=<dir>` — BattlEye directory.
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**Ports**
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- Game: **P** UDP (default 2302)
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- Query: **P+1** UDP
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- Steam master: **27016** UDP
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- BattlEye: **2344–2345** UDP, RCon TCP as per `BEServer.cfg`
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## Config Files & Locations
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- Root:
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- `server.cfg` — hostname, verifySignatures, vote rules, MOTD, missions.
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- `basic.cfg` — bandwidth & network tuning.
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- Profiles (`-profiles`):
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- `<name>.ArmA2OAProfile` — difficulty profile.
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- `*.RPT` — main runtime log.
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- BattlEye (`Expansion/BattlEye` or `-BEpath`):
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- `BEServer.cfg` — `RConPassword`, `RConPort`.
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- `scripts.txt`, `remoteexec.txt` — filter lists.
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- Keys: `keys/*.bikey` (required when `verifySignatures=2`).
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- DayZ/Epoch server component:
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- `@DayZ_Server` / `@hive` with `HiveExt.dll`.
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- Mission PBO: `MPMissions/DayZ_Epoch_11.Chernarus.pbo` (example).
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## Steam Workshop
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Not natively used for Arma 2 OA; install `@Mod` folders manually and copy `.bikey` to `keys/`.
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## Common Mods
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- **DayZ Epoch**
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- **Install:** place `@DayZ_Epoch` and `@DayZ_Server` in root; add to `-mod` and `-serverMod`.
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- **Configure:** `@DayZ_Server\config.cfg` and `HiveExt.ini` (DB). Ensure server and client versions match.
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- **Overwatch / Overpoch**
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- Install `@DayZOverwatch`, adjust mission PBO to Overpoch variant.
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- Merge/add `.bikey` keys.
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- **Anti-hack/admin (e.g., infiSTAR)**
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- Server-side only in `-serverMod`; follow vendor config.
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## Database
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- **MySQL** (port 3306). Connection is in `HiveExt.ini`:
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- `Host = <ip_or_dns>`
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- `Database = dayz`
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- `Username = dayzuser`
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- `Password = ********`
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- `Instance = 11` (matches mission instance)
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- Create schema using mod-provided SQL. Index cleanup & periodic maintenance recommended.
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## Administration & Scripting
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**Remote Administration:**
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- BattlEye RCON for server management and player control
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- In-game admin tools via infiSTAR or similar anti-hack solutions
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- Database admin tools for character/vehicle management
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**Backup Strategy:**
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- Automated daily backups of MySQL database (character data, vehicles, bases)
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- Configuration file backups (server.cfg, basic.cfg, mission files)
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- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
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- Test database restore procedures regularly
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**Auto-Update:**
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- Monitor mod releases for client/server version synchronization
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- Schedule updates during low-traffic periods
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- Backup database and configs before applying updates
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- Test mod compatibility before deploying to production
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**Monitoring:**
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- Database performance monitoring (connection counts, query performance)
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- Server performance via .RPT logs and BattlEye reports
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- Player statistics and anti-cheat logging
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- Uptime and restart scheduling for stability
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## Troubleshooting
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- **HiveExt.dll fails / DB won’t connect:** wrong creds or MySQL not reachable; VC++ redists missing.
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- **“Waiting for host” loop:** wrong `Instance` vs DB content; mission PBO mismatch; see `.RPT`.
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- **Script restriction kicks:** update/merge BE filters with mod’s recommended entries.
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- **Signature mismatch:** missing `.bikey` for a loaded mod; ensure `keys/` contains all and clients use same versions.
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- **Severe desync:** tune `basic.cfg` bandwidth settings; reduce AI/vehicles; lower player cap.
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