Moved the Agents into their own repo. Kept the agent.pl just for reference
This commit is contained in:
parent
22381be29a
commit
8680a02b13
18132 changed files with 0 additions and 2569420 deletions
|
|
@ -1,139 +0,0 @@
|
|||
# Left 4 Dead 2 — Complete Dedicated Server Guide
|
||||
|
||||
## Startup Parameters
|
||||
**Default command line**
|
||||
```bash
|
||||
srcds_run -game left4dead2 -console -usercon +hostport 27015 +map de_dust2 +maxplayers 16 +exec server.cfg
|
||||
```
|
||||
|
||||
**Parameters (exhaustive, server-relevant only)**
|
||||
- `-game <dir>` — Game directory. Required.
|
||||
- `-console` — Enable server console output.
|
||||
- `-usercon` — Enable user console commands.
|
||||
- `+hostport <port>` — Server port (UDP). Default: 27015.
|
||||
- `+ip <address>` — Bind to specific IP address.
|
||||
- `+map <mapname>` — Starting map. Required.
|
||||
- `+maxplayers <num>` — Maximum players (1-64).
|
||||
- `+exec <file>` — Execute config file on startup.
|
||||
- `+sv_setsteamaccount <token>` — Game Server Login Token for public servers.
|
||||
- `+rcon_password <pass>` — RCON password for remote administration.
|
||||
- `+sv_password <pass>` — Server password for private games.
|
||||
- `+hostname <name>` — Server name in browser.
|
||||
- `+sv_lan <0|1>` — LAN mode (0=Internet, 1=LAN only).
|
||||
- `-tickrate <rate>` — Server tickrate (default: 66, competitive: 128).
|
||||
- `-port <port>` — Alternative syntax for hostport.
|
||||
- `-nohltv` — Disable SourceTV.
|
||||
- `+tv_enable <0|1>` — Enable/disable SourceTV.
|
||||
- `+tv_port <port>` — SourceTV port (default: hostport + 5).
|
||||
- `-secure` — Enable VAC (Valve Anti-Cheat).
|
||||
- `-insecure` — Disable VAC (for testing only).
|
||||
- `+sv_region <num>` — Server region (255=world, 0-7=specific regions).
|
||||
- `+fps_max <fps>` — Server FPS limit.
|
||||
- `-threads <num>` — Number of worker threads.
|
||||
- `-norestart` — Don't restart server on crash.
|
||||
- `+log <on|off>` — Enable/disable logging.
|
||||
- `-condebug` — Log console output to file.
|
||||
- `+sv_logfile <0|1>` — Enable server logging.
|
||||
- `+sv_logflush <0|1>` — Flush logs immediately.
|
||||
|
||||
**Ports**
|
||||
- Game: UDP **27015** (primary)
|
||||
- RCON: TCP **27015** (same as game port)
|
||||
- SourceTV: UDP **27020** (game port + 5)
|
||||
- Steam Query: UDP **27016** (game port + 1)
|
||||
|
||||
## Config Files & Locations
|
||||
**Windows:**
|
||||
- `steamapps/common/Left 4 Dead 2/cfg/server.cfg` — Main server configuration
|
||||
- `steamapps/common/Left 4 Dead 2/cfg/autoexec.cfg` — Auto-executed commands
|
||||
- `steamapps/common/Left 4 Dead 2/mapcycle.txt` — Map rotation list
|
||||
- `steamapps/common/Left 4 Dead 2/motd.txt` — Message of the day
|
||||
- `steamapps/common/Left 4 Dead 2/banned_user.cfg` — Banned users
|
||||
- `steamapps/common/Left 4 Dead 2/banned_ip.cfg` — Banned IP addresses
|
||||
- `steamapps/common/Left 4 Dead 2/logs/` — Server logs directory
|
||||
|
||||
**Linux:**
|
||||
- `~/.steam/steamapps/common/Left 4 Dead 2/cfg/server.cfg` — Main server configuration
|
||||
- `~/.steam/steamapps/common/Left 4 Dead 2/cfg/autoexec.cfg` — Auto-executed commands
|
||||
- `~/.steam/steamapps/common/Left 4 Dead 2/mapcycle.txt` — Map rotation list
|
||||
- `~/.steam/steamapps/common/Left 4 Dead 2/motd.txt` — Message of the day
|
||||
- `~/.steam/steamapps/common/Left 4 Dead 2/banned_user.cfg` — Banned users
|
||||
- `~/.steam/steamapps/common/Left 4 Dead 2/banned_ip.cfg` — Banned IP addresses
|
||||
- `~/.steam/steamapps/common/Left 4 Dead 2/logs/` — Server logs directory
|
||||
|
||||
**Key Configuration Files:**
|
||||
- **server.cfg**: Core server settings (rates, game rules, admin settings)
|
||||
- **autoexec.cfg**: Commands executed on server start
|
||||
- **mapcycle.txt**: Map rotation configuration
|
||||
- **motd.txt**: Welcome message displayed to connecting players
|
||||
|
||||
## Steam Workshop
|
||||
**Workshop Integration:**
|
||||
- Check Steam Workshop for community content
|
||||
- Subscribe to collections via Steam client
|
||||
- Server automatically downloads subscribed content
|
||||
- Configure workshop content loading in server configuration
|
||||
|
||||
## Common Mods (curated)
|
||||
**Admin/Management Mods**
|
||||
- Check official mod repositories or community sites for Left 4 Dead 2
|
||||
- Look for server administration, anti-cheat, and quality-of-life mods
|
||||
- Install according to game's modding framework (if available)
|
||||
|
||||
**Popular Community Mods**
|
||||
- Search Steam Workshop (if supported) for highly-rated server mods
|
||||
- Check game's official forums and community sites for recommended mods
|
||||
- Verify mod compatibility with current server version
|
||||
|
||||
**Installation Notes**
|
||||
- Follow each mod's specific installation instructions
|
||||
- Some games require mod loading frameworks or special startup parameters
|
||||
- Test mods individually before combining multiple mods
|
||||
|
||||
## Database
|
||||
Not applicable - this game does not use a database for core functionality.
|
||||
|
||||
## Administration & Scripting
|
||||
**Remote Administration:**
|
||||
- RCON (Remote Console) access for server management
|
||||
- Web-based admin panels (game-specific or third-party)
|
||||
- In-game admin commands and permissions
|
||||
|
||||
**Backup Strategy:**
|
||||
- Automated daily backups of save files and configuration
|
||||
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
|
||||
- Test backup restoration procedures regularly
|
||||
- Store backups in separate location/drive
|
||||
|
||||
**Auto-Update:**
|
||||
- Use SteamCMD for automatic server updates (Steam games)
|
||||
- Schedule updates during low-traffic periods
|
||||
- Backup before applying updates
|
||||
- Monitor for update announcements and patch notes
|
||||
|
||||
**Monitoring:**
|
||||
- Server performance monitoring (CPU, memory, network)
|
||||
- Player connection logs and statistics
|
||||
- Error log monitoring and alerting
|
||||
- Uptime tracking and availability reporting
|
||||
|
||||
## Troubleshooting (game-specific)
|
||||
**Server not starting**
|
||||
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
|
||||
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
|
||||
|
||||
**Players cannot connect**
|
||||
- **Cause**: Firewall blocking server port or incorrect network configuration
|
||||
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
|
||||
|
||||
**Performance issues/lag**
|
||||
- **Cause**: Insufficient server resources or suboptimal configuration
|
||||
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
|
||||
|
||||
**Configuration not loading**
|
||||
- **Cause**: Syntax errors in config files or incorrect file paths
|
||||
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
|
||||
|
||||
**Mod/plugin conflicts**
|
||||
- **Cause**: Incompatible mods or plugin version mismatches
|
||||
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts
|
||||
Loading…
Add table
Add a link
Reference in a new issue