Moved the Agents into their own repo. Kept the agent.pl just for reference
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<game_config>
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<game_key>avorion_linux64</game_key>
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<installer>steamcmd</installer>
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<game_name>Avorion</game_name>
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<server_exec_name>avorion_ogpstarter.sh</server_exec_name>
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<cli_template>--datapath ./galaxy/ --galaxy-name main %PORT% %QUERY_PORT% %STEAM_PORT% %PLAYERS% %HOSTNAME% %SEED% %ADMIN% %INFINITE_RESOURCES% %DIFFICULTY% %COLLISION_DAMAGE% %SAME_START_SECTOR% %PUBLIC% %LISTED% %USE_STEAM_NETWORKING%</cli_template>
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<cli_params>
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<cli_param id='PORT' cli_string='--port' options='s'/>
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<cli_param id='PLAYERS' cli_string='--max-players' options='s'/>
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<cli_param id='HOSTNAME' cli_string='--server-name' options='s'/>
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</cli_params>
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<reserve_ports>
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<port type="add" id="QUERY_PORT" cli_string="--steam-query-port" options='s'>20</port>
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<port type="add" id="STEAM_PORT" cli_string="--steam-master-port" options='s'>21</port>
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</reserve_ports>
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<max_user_amount>100</max_user_amount>
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<mods>
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<mod key='avorion'>
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<name>none</name>
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<installer_name>565060</installer_name>
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<installer_login>anonymous</installer_login>
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</mod>
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</mods>
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<server_params>
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<param id='SEED' key='--seed' type='text'>
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<default>yourownseed</default>
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<desc>The seed of the sector creation</desc>
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</param>
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<param id='ADMIN' key='--admin' type='text'>
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<default></default>
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<desc>steam id(s) of the administrator(s) of the server</desc>
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</param>
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<param id='INFINITE_RESOURCES' key='--infinite-resources' type='select'>
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<option value='false'>No</option>
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<option value='true'>Yes</option>
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<desc>Should resources be infinite</desc>
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</param>
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<param id='DIFFICULTY' key='--difficulty' type='select'>
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<option value='-3'>Easyest</option>
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<option value='-2'>Very Easy</option>
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<option value='-1'>Easy</option>
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<option value='0'>Normal</option>
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<option value='1'>Moderate</option>
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<option value='2'>Hard</option>
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<option value='3'>Very Hard</option>
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<desc>Set the difficulty.</desc>
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</param>
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<param id='COLLISION_DAMAGE' key='--collision-damage' type='select'>
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<option value='1'>Yes</option>
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<option value='0'>No</option>
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<desc>Should do a collision damage</desc>
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</param>
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<param id='SAME_START_SECTOR' key='--same-start-sector' type='select'>
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<option value='false'>No</option>
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<option value='true'>Yes</option>
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<desc>Should all new players start in the same sector</desc>
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</param>
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<param id='PUBLIC' key='--public' type='select'>
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<option value='true'>Yes</option>
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<option value='false'>No</option>
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<desc>Should the server allow other players to join</desc>
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</param>
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<param id='LISTED' key='--listed' type='select'>
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<option value='true'>Yes</option>
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<option value='false'>No</option>
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<desc>Should the server announce itself to a public server list</desc>
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</param>
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<param id='USE_STEAM_NETWORKING' key='--use-steam-networking' type='select'>
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<option value='true'>Yes</option>
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<option value='false'>No</option>
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<desc>Should the server use steam for networking and authenticating users</desc>
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</param>
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</server_params>
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<custom_fields>
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<field key='description' type='text'>
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<default>description.*</default>
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<default_value>An Avorion Server</default_value>
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<var>description=</var>
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<filepath>galaxy/main/server.ini</filepath>
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<options></options>
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<desc>Server description name</desc>
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</field>
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</custom_fields>
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<post_install>
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cp linux64/steamclient.so ./steamclient.so
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echo '#!/bin/bash
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./bin/AvorionServer $@' > avorion_ogpstarter.sh
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chmod +x avorion_ogpstarter.sh
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</post_install>
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<lock_files>
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bin/AvorionServer
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</lock_files>
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</game_config>
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