Moved the Agents into their own repo. Kept the agent.pl just for reference
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18132 changed files with 0 additions and 2569420 deletions
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<game_config>
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<game_key>pixark_win64</game_key>
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<installer>steamcmd</installer>
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<game_name>PixARK</game_name>
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<server_exec_name>PixARKServer.exe</server_exec_name>
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<cli_template>%MAP%?listen%PLAYERS%%IP%%PORT%%QUERY_PORT%%CONTROL_PASSWORD% %DBE% %NHD% %CUBE_PORT% %CWN% %SEED% -nosteamclient -game -server -log</cli_template>
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<cli_params>
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<cli_param id="MAP" cli_string="" />
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<cli_param id="IP" cli_string="?Multihome=" />
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<cli_param id="PORT" cli_string="?Port=" />
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<cli_param id="PLAYERS" cli_string="?MaxPlayers=" />
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<cli_param id="CONTROL_PASSWORD" cli_string="?ServerAdminPassword=" />
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</cli_params>
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<reserve_ports>
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<port type="add" id="QUERY_PORT" cli_string="?QueryPort=">20016</port>
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<port type="add" id="CUBE_PORT" cli_string="-CubePort=">7996</port>
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</reserve_ports>
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<map_list>maplist.txt</map_list>
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<console_log>ShooterGame/Saved/Logs/ShooterGame.log</console_log>
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<exe_location>ShooterGame/Binaries/Win64</exe_location>
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<max_user_amount>70</max_user_amount>
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<mods>
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<mod key="default">
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<name>None</name>
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<installer_name>824360</installer_name>
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<installer_login>anonymous</installer_login>
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</mod>
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</mods>
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<replace_texts>
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<text key="home_name">
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<default>SessionName=.*</default>
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<var>SessionName=</var>
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<filepath>ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini</filepath>
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</text>
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</replace_texts>
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<server_params>
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<param key="-cubeworld=" type="text" id="CWN">
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<options>ns</options>
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<desc>Name of the map.</desc>
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</param>
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<param key="-Seed=" type="text" id="SEED">
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<options>ns</options>
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<desc>Defines the map generation seed.</desc>
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</param>
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<param key="-NoBattlEye" type="checkbox_key_value" id="DBE">
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<desc>Disables BattlEye.</desc>
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</param>
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<param key="-NoHangDetection" type="checkbox_key_value" id="NHD">
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<desc>Disables hang detection.</desc>
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</param>
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</server_params>
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<custom_fields>
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<field key="RCON Port" type="text">
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<default>RCONPort=.*</default>
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<default_value>2701</default_value>
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<var>RCONPort=</var>
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<filepath>ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini</filepath>
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<options>sq</options>
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<access>admin</access>
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<desc>Port of remote control.</desc>
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</field>
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</custom_fields>
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<post_install>
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maplist="maplist.txt"
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if [ -s "$maplist" ]
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then
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echo "File $maplist found. OK!"
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else
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echo "File $maplist not found."
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echo "Generating new maplist file in $maplist!"
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touch $maplist
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echo CubeWorld_Light> $maplist
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fi
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</post_install>
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<configuration_files>
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<file description="Server Configurations">ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini</file>
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</configuration_files>
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</game_config>
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