Moved the Agents into their own repo. Kept the agent.pl just for reference
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<game_config>
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<game_key>callofduty_linux32</game_key>
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<game_name>Call of Duty</game_name>
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<server_exec_name>cod_lnxded</server_exec_name>
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<cli_template>+set dedicated 2 %IP% %PORT% %BASE_PATH% %HOME_PATH% %FS_GAME% %PB% %EXEC% %CONTROL_PASSWORD% %PLAYERS% +map_rotate</cli_template>
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<cli_params>
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<cli_param id="IP" cli_string="+set net_ip" options="s" />
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<cli_param id="PORT" cli_string="+set net_port" options="s" />
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<cli_param id="BASE_PATH" cli_string="+set fs_basepath" options="s" />
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<cli_param id="HOME_PATH" cli_string="+set fs_homepath" options="s" />
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<cli_param id="CONTROL_PASSWORD" cli_string="+set rcon_password" options="s" />
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<cli_param id="PLAYERS" cli_string="+set sv_maxclients" options="s" />
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</cli_params>
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<max_user_amount>64</max_user_amount>
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<control_protocol>rcon</control_protocol>
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<control_protocol_type>old</control_protocol_type>
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<mods>
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<mod key="default">
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<name>None</name>
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</mod>
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</mods>
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<server_params>
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<param key="+set fs_game" type="text" id="FS_GAME">
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<options>s</options>
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<desc>Set the server to run a mod. For example: mods/my_mod</desc>
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</param>
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<param key="+set sv_punkbuster" type="select" id="PB">
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<option value="0">Disabled</option>
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<option value="1">Enabled</option>
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<options>s</options>
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<desc>Enables/Disables PunkBuster server.</desc>
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</param>
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<param key="+exec" type="text" id="EXEC">
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<default>server.cfg</default>
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<options>s</options>
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<desc>Set the name of your server configuration file.</desc>
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</param>
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</server_params>
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</game_config>
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