Moved the Agents into their own repo. Kept the agent.pl just for reference
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<game_config>
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<game_key>ut2004_linux32</game_key>
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<game_name>Unreal Tournament 2004</game_name>
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<server_exec_name>ucc-bin</server_exec_name>
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<cli_template>server %MAP%%GAME_TYPE%%PLAYERS%%MUTATOR% %IP% %PORT% -log=../ut2004.log -nohomedir</cli_template>
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<cli_params>
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<cli_param id="MAP" cli_string="" />
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<cli_param id="IP" cli_string="-multihome=" />
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<cli_param id="PORT" cli_string="-port=" />
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<cli_param id="PLAYERS" cli_string="?MaxPlayers=" />
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<cli_param id="GAME_TYPE" cli_string="?Game=" />
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</cli_params>
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<maps_location>Maps</maps_location>
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<exe_location>System</exe_location>
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<max_user_amount>32</max_user_amount>
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<mods>
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<mod key="UT2k4Assault.ASGameInfo">
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<name>Assault</name>
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</mod>
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<mod key="XGame.xCTFGame">
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<name>Capture The Flag</name>
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</mod>
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<mod key="XGame.xBombingRun">
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<name>Bombing Run</name>
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</mod>
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<mod key="xGame.xDoubleDom">
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<name>Double Domination</name>
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</mod>
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<mod key="XGame.xDeathMatch">
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<name>Death Match</name>
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</mod>
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<mod key="SkaarjPack.Invasion">
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<name>Invasion</name>
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</mod>
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<mod key="BonusPack.xLastManStandingGame">
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<name>Last Man Standing</name>
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</mod>
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<mod key="BonusPack.xMutantGame">
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<name>Mutant</name>
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</mod>
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<mod key="Onslaught.ONSOnslaughtGame">
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<name>Onslaught</name>
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</mod>
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<mod key="XGame.xTeamGame">
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<name>Team Death Match</name>
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</mod>
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<mod key="XGame.xVehicleCTFGame">
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<name>Vehicle CTF</name>
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</mod>
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</mods>
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<server_params>
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<param key="+lanplay" type="checkbox_key_value">
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<caption>LAN Play</caption>
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<desc>Starts the server in LAN mode.</desc>
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</param>
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<param id="MUTATOR" key="?Mutator=" type="text">
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<option>ns</option>
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<caption>Mutator</caption>
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<desc>Please set any game Mutators.</desc>
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</param>
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</server_params>
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</game_config>
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