Moved the Agents into their own repo. Kept the agent.pl just for reference
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<game_config>
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<game_key>valheim_linux</game_key>
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<installer>steamcmd</installer>
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<game_name>Valheim</game_name>
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<server_exec_name>valheim_server.x86_64</server_exec_name>
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<cli_template>%HOSTNAME% %PORT% %HOME_PATH% %WORLD% %PASSWORD% %PUBLIC%</cli_template>
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<cli_params>
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<cli_param id="HOME_PATH" cli_string="-savedir " options="sq"/>
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<cli_param id="PORT" cli_string="-port" options="s"/>
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<cli_param id="HOSTNAME" cli_string="-name" options="sq"/>
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</cli_params>
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<mods>
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<mod>
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<name>none</name>
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<installer_name>896660</installer_name>
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<installer_login>anonymous</installer_login>
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</mod>
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</mods>
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<server_params>
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<param id="WORLD" key="-world" type="text">
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<default>Dedicated</default>
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<caption>Server World</caption>
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<desc>Save/Load this world</desc>
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</param>
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<param id="PASSWORD" key="-password" type="text">
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<default></default>
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<caption>Server Password</caption>
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<desc>Require password to join server</desc>
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</param>
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<param id="PUBLIC" key="-public" type="select">
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<option value="1">Public</option>
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<option value="0">Private</option>
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<desc>Public or private server.</desc>
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</param>
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</server_params>
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<post_install>
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rm -r steamapps
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</post_install>
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<environment_variables>
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export DOORSTOP_ENABLE=TRUE
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export DOORSTOP_INVOKE_DLL_PATH=./BepInEx/core/BepInEx.Preloader.dll
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export DOORSTOP_CORLIB_OVERRIDE_PATH=./unstripped_corlib
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export LD_LIBRARY_PATH=./doorstop_libs:$LD_LIBRARY_PATH
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export LD_PRELOAD=libdoorstop_x64.so:$LD_PRELOAD
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export LD_LIBRARY_PATH=./linux64:$LD_LIBRARY_PATH
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export SteamAppId=892970
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</environment_variables>
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</game_config>
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