Moved the Agents into their own repo. Kept the agent.pl just for reference
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18132 changed files with 0 additions and 2569420 deletions
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<?php
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/*
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*
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* OGP - Open Game Panel
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* Copyright (C) 2008 - 2018 The OGP Development Team
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*
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* http://www.opengamepanel.org/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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require_once("includes/lib_remote.php");
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require_once("modules/config_games/server_config_parser.php");
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function exec_ogp_module() {
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global $db;
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global $view;
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$home_id = isset($_REQUEST['home_id']) ? $_REQUEST['home_id'] : "";
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$mod_id = isset($_REQUEST['mod_id']) ? $_REQUEST['mod_id'] : "";
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$isAdmin = $db->isAdmin( $_SESSION['user_id'] );
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if($isAdmin)
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$home_info = $db->getGameHome($home_id);
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else
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$home_info = $db->getUserGameHome($_SESSION['user_id'],$home_id);
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if ( $home_info === FALSE || preg_match("/u/",$home_info['access_rights']) != 1 )
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{
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print_failure( get_lang("no_rights") );
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echo "<table class='center'><tr><td><a href='?m=gamemanager&p=game_monitor&home_id=".$home_info['home_id']."'><< ". get_lang("back") ."</a></td></tr></table>";
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return;
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}
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$home_id = $home_info['home_id'];
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$game_type = $home_info['game_key'];
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echo "<h2>Updating game server <em>".htmlentities($home_info['home_name'])."</em></h2>";
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$server_xml = read_server_config(SERVER_CONFIG_LOCATION."/".$home_info['home_cfg_file']);
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if ( $server_xml->installer != "steamcmd" )
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{
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print_failure( get_lang("xml_steam_error") );
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return;
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}
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$remote = new OGPRemoteLibrary($home_info['agent_ip'],$home_info['agent_port'],$home_info['encryption_key'], $home_info['timeout']);
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$host_stat = $remote->status_chk();
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if( $host_stat === 0 )
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{
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print_failure( get_lang("agent_offline") );
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$view->refresh("?m=gamemanager&p=update&update=".$_GET['update']."&home_id=$home_id&mod_id=$mod_id",5);
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return;
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}
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else
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{
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if ( $remote->is_screen_running(OGP_SCREEN_TYPE_HOME,$home_id) == 1 )
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{
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print_failure( get_lang("server_running_cant_update") );
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return;
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}
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$log_txt = '';
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$update_active = $remote->get_log(OGP_SCREEN_TYPE_UPDATE,
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// Note exec location should not be added here as the log is in root where steam is executed.
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$home_id,clean_path($home_info['home_path']),
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$log_txt);
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$modkey = $home_info['mods'][$mod_id]['mod_key'];
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$mod_xml = xml_get_mod($server_xml, $modkey);
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if (!$mod_xml)
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{
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print_failure(get_lang_f('mod_key_not_found_from_xml',$modkey));
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return;
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}
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// Start update.
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else if ($_GET['update'] == 'update' && $update_active != 1)
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{
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$installer_name = $modkey;
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if ( isset( $mod_xml->installer_name ) )
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{
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$installer_name = $mod_xml->installer_name;
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}
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$precmd = $home_info['mods'][$mod_id]['precmd'] == "" ?
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( $home_info['mods'][$mod_id]['def_precmd'] == "" ? $server_xml->pre_install :
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$home_info['mods'][$mod_id]['def_precmd'] ) : $home_info['mods'][$mod_id]['precmd'];
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$postcmd = $home_info['mods'][$mod_id]['postcmd'] == "" ?
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( $home_info['mods'][$mod_id]['def_postcmd'] == "" ? $server_xml->post_install :
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$home_info['mods'][$mod_id]['def_precmd'] ) : $home_info['mods'][$mod_id]['postcmd'];
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$exec_folder_path = clean_path($home_info['home_path'] . "/" . $server_xml->exe_location );
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$exec_path = clean_path($exec_folder_path . "/" . $server_xml->server_exec_name );
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if( isset( $_REQUEST['master_server_home_id'] ) )
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{
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$ms_home_id = $_REQUEST['master_server_home_id'];
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if ($db->getMasterServer($home_info['remote_server_id'], $home_info['home_cfg_id']) == $ms_home_id) {
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if ($ms_home_id !== $home_id) {
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$ms_info = $db->getGameHome($ms_home_id);
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$steam_out = $remote->masterServerUpdate( $home_id,$home_info['home_path'],$ms_home_id,$ms_info['home_path'],$exec_folder_path,$exec_path,$precmd,$postcmd );
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} else {
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print_failure(get_lang('cannot_update_from_own_self'));
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$view->refresh('?m=gamemanager&p=game_monitor', 2);
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return;
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}
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} else {
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$db->logger(get_lang_f('update_attempt_from_nonmaster_server', $_SESSION['users_login'], $home_id, $ms_home_id));
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print_failure(get_lang('attempting_nonmaster_update'));
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$view->refresh('?m=gamemanager&p=game_monitor', 2);
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return;
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}
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}
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else
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{
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if( preg_match("/win32/", $server_xml->game_key) OR preg_match("/win64/", $server_xml->game_key) )
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$cfg_os = "windows";
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elseif( preg_match("/linux/", $server_xml->game_key) )
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$cfg_os = "linux";
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$settings = $db->getSettings();
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// Some games like L4D2 require anonymous login
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if($mod_xml->installer_login){
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$login = $mod_xml->installer_login;
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$pass = '';
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}else{
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$login = $settings['steam_user'];
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$pass = $settings['steam_pass'];
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}
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$modname = ( $installer_name == '90' ) ? $modkey : '';
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$betaname = isset($mod_xml->betaname) ? $mod_xml->betaname : '';
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$betapwd = isset($mod_xml->betapwd) ? $mod_xml->betapwd : '';
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$arch = isset($mod_xml->steam_bitness) ? $mod_xml->steam_bitness : '';
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// Additional files to lock
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if(isset($server_xml->lock_files) && !empty($server_xml->lock_files)){
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$lockFiles = trim($server_xml->lock_files);
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}else{
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$lockFiles = "";
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}
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$steam_out = $remote->steam_cmd( $home_id,$home_info['home_path'],$installer_name,$modname,
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$betaname,$betapwd,$login,$pass,$settings['steam_guard'],
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$exec_folder_path,$exec_path,$precmd,$postcmd,$cfg_os,$lockFiles,$arch);
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}
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if( $steam_out === 0 )
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{
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print_failure( get_lang("failed_to_start_steam_update") );
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return;
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}
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else if ( $steam_out === 1 )
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{
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print_success( get_lang("update_started") );
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}
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}
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// Refresh update page.
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else
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{
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if(isset($_POST['sgc']))
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{
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$remote->send_steam_guard_code($home_id, $_POST['sgc']);
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return;
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}
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if ( isset( $_POST['stop_update_x'] ) )
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{
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$remote->stop_update($home_id);
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print_success("Update stopped.");
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$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id", 2);
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return;
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}
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$update_complete = false;
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if ( $update_active == 1 )
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{
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echo "<p class='note'>". get_lang("update_in_progress") ."</p>\n";
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echo "<form method=POST><input type='image' name='stop_update' onsubmit='submit-form();' src='modules/administration/images/remove.gif'>". get_lang("stop_update") ."</input></form>";
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}
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else
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{
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$view->refresh("{CURRENT_PAGE}", 60);
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print_success( get_lang("update_completed") );
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echo "<table class='center'><tr><td><a href='?m=gamemanager&p=game_monitor&home_id=".$home_info['home_id']."'><< ". get_lang("back") ."</a></td></tr></table>";
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$update_complete = true;
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}
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if (empty($log_txt))
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$log_txt = get_lang("not_available");
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echo "<pre>".$log_txt."</pre>\n<script type=\"text/javascript\" src=\"js/modules/gamemanager_update.js\"></script>\n<div id='dialog' ></div>\n";
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if(preg_match('/Two-factor code:$/m', $log_txt) and !isset($_GET['get_sgc']))
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{
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$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id&get_sgc=show", 0);
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return;
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}
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if(isset($_GET['get_sgc']) && $_GET['get_sgc'] == 'show')
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return;
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if ( $update_complete )
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return;
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}
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echo "<p><a href=\"?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id\">";
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echo get_lang("refresh_steam_status") ."</a></p>";
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$view->refresh("?m=gamemanager&p=update&update=refresh&home_id=$home_id&mod_id=$mod_id",5);
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return;
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}
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}
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?>
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