Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* A simple PSR-4 spec auto loader to allow GameQ to function the same as if it were loaded via Composer
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*
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* To use this just include this file in your script and the GameQ namespace will be made available
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*
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* i.e. require_once('/path/to/src/GameQ/Autoloader.php');
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*
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* See: https://github.com/php-fig/fig-standards/blob/master/accepted/PSR-4-autoloader-examples.md
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*
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* @codeCoverageIgnore
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*/
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spl_autoload_register(function ($class) {
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// project-specific namespace prefix
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$prefix = 'GameQ\\';
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// base directory for the namespace prefix
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$base_dir = __DIR__ . DIRECTORY_SEPARATOR;
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// does the class use the namespace prefix?
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$len = strlen($prefix);
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if (strncmp($prefix, $class, $len) !== 0) {
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// no, move to the next registered autoloader
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return;
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}
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// get the relative class name
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$relative_class = substr($class, $len);
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// replace the namespace prefix with the base directory, replace namespace
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// separators with directory separators in the relative class name, append
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// with .php
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$file = $base_dir . str_replace('\\', '/', $relative_class) . '.php';
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// if the file exists, require it
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if (file_exists($file)) {
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require $file;
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}
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});
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