Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Class Armed Assault 3
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*
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* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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* @author Memphis017 <https://github.com/Memphis017>
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*/
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class Arma3 extends Source
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{
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/**
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* Defines the names for the specific game DLCs
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*
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* @var array
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*/
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protected $dlcNames = [
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'af82811b' => 'Karts',
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'94f76a1a' => 'Marksmen',
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'd0356eec' => 'Helicopters',
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'19984a71' => 'Zeus',
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'7fb4b1f3' => 'Apex',
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'49c2c12b' => 'Jets',
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'7e766e18' => 'Laws of War',
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'99d71f90' => 'Malden',
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'a8b10cdf' => 'Tac-Ops',
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'37680ce8' => 'Tanks',
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'43f9c377' => 'Contact',
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'c4979557' => 'Enoch',
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];
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'arma3';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Arma3";
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/**
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* Query port = client_port + 1
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*
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* @type int
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*/
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protected $port_diff = 1;
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/**
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* Process the rules since Arma3 changed their response for rules
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*
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* @param Buffer $buffer
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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protected function processRules(Buffer $buffer)
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{
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// Total number of packets, burn it
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$buffer->readInt16();
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// Will hold the data string
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$data = '';
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// Loop until we run out of strings
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while ($buffer->getLength()) {
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// Burn the delimiters (i.e. \x01\x04\x00)
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$buffer->readString();
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// Add the data to the string, we are reassembling it
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$data .= $buffer->readString();
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}
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// Restore escaped sequences
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$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data);
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// Make a new buffer with the reassembled data
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$responseBuffer = new Buffer($data);
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// Kill the old buffer, should be empty
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unset($buffer, $data);
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// Set the result to a new result instance
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$result = new Result();
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// Get results
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$result->add('rules_protocol_version', $responseBuffer->readInt8());
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$result->add('overflow', $responseBuffer->readInt8());
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$dlcBit = decbin($responseBuffer->readInt8()); // Grab DLC bit 1 and use it later
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$dlcBit2 = decbin($responseBuffer->readInt8()); // Grab DLC bit 2 and use it later
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$dlcCount = substr_count($dlcBit, '1') + substr_count($dlcBit2, '1'); // Count the DLCs
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// Grab difficulty so we can man handle it...
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$difficulty = $responseBuffer->readInt8();
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// Process difficulty
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$result->add('3rd_person', $difficulty >> 7);
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$result->add('advanced_flight_mode', ($difficulty >> 6) & 1);
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$result->add('difficulty_ai', ($difficulty >> 3) & 3);
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$result->add('difficulty_level', $difficulty & 3);
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unset($difficulty);
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// Crosshair
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$result->add('crosshair', $responseBuffer->readInt8());
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// Loop over the DLC bit so we can pull in the info for the DLC (if enabled)
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for ($x = 0; $x < $dlcCount; $x++) {
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$dlcHash = dechex($responseBuffer->readInt32());
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isset($this->dlcNames[$dlcHash]) ?
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$result->addSub('dlcs', 'name', $this->dlcNames[$dlcHash])
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: $result->addSub('dlcs', 'name', 'Unknown');
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$result->addSub('dlcs', 'hash', $dlcHash);
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}
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// No longer needed
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unset($dlcBit, $dlcBit2, $dlcCount, $dlcHash);
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// Grab the mod count
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$modCount = $responseBuffer->readInt8();
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// Add mod count
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$result->add('mod_count', $modCount);
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// Loop the mod count and add them
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for ($x = 0; $x < $modCount; $x++) {
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// Add the mod to the list
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$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32()));
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$result->addSub('mods', 'steam_id', hexdec($responseBuffer->readPascalString(0, true)));
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$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true));
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}
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unset($modCount, $x);
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// Get the signatures count
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$signatureCount = $responseBuffer->readInt8();
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$result->add('signature_count', $signatureCount);
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// Make signatures array
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$signatures = [];
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// Loop until we run out of signatures
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for ($x = 0; $x < $signatureCount; $x++) {
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$signatures[] = $responseBuffer->readPascalString(0, true);
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}
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// Add as a simple array
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$result->add('signatures', $signatures);
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unset($responseBuffer, $signatureCount, $signatures, $x);
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return $result->fetch();
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}
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}
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