Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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/**
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* Class Cs16
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Cs16 extends Source
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'cs16';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Counter-Strike 1.6";
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/**
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* In the case of cs 1.6 we offload split packets here because the split packet response for rules is in
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* the old gold source format
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*
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* @param $packet_id
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* @param array $packets
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*
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* @return string
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* @throws \GameQ\Exception\Protocol
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*/
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protected function processPackets($packet_id, array $packets = [])
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{
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// The response is gold source if the packets are split
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$this->source_engine = self::GOLDSOURCE_ENGINE;
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// Offload to the parent
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$packs = parent::processPackets($packet_id, $packets);
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// Reset the engine
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$this->source_engine = self::SOURCE_ENGINE;
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// Return the result
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return $packs;
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}
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}
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