Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Just Cause 2 Multiplayer Protocol Class
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*
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* Special thanks to Woet for some insight on packing
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Justcause2 extends Gamespy4
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'justcause2';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Just Cause 2 Multiplayer";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "steam://connect/%s:%d/";
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/**
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* Change the packets used
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*
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* @var array
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*/
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protected $packets = [
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self::PACKET_CHALLENGE => "\xFE\xFD\x09\x10\x20\x30\x40",
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self::PACKET_ALL => "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x02",
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];
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/**
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* Override the packet split
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*
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* @var string
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*/
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protected $packetSplit = "/\\x00\\x00\\x00/m";
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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'general' => [
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// target => source
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'dedicated' => 'dedicated',
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'gametype' => 'gametype',
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'hostname' => 'hostname',
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'mapname' => 'mapname',
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'maxplayers' => 'maxplayers',
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'numplayers' => 'numplayers',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'ping' => 'ping',
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],
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];
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/**
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* Overload so we can add in some static data points
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*
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* @param Buffer $buffer
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* @param Result $result
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*/
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protected function processDetails(Buffer &$buffer, Result &$result)
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{
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parent::processDetails($buffer, $result);
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// Add in map
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$result->add('mapname', 'Panau');
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$result->add('dedicated', 'true');
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}
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/**
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* Override the parent, this protocol is returned differently
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*
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* @param Buffer $buffer
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* @param Result $result
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*
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* @see Gamespy3::processPlayersAndTeams()
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*/
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protected function processPlayersAndTeams(Buffer &$buffer, Result &$result)
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{
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// Loop until we run out of data
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while ($buffer->getLength()) {
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$result->addPlayer('name', $buffer->readString());
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$result->addPlayer('steamid', $buffer->readString());
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$result->addPlayer('ping', $buffer->readInt16());
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}
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}
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}
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