Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Mumble Protocol class
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*
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* References:
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* https://github.com/edmundask/MurmurQuery - Thanks to skylord123
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Mumble extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_ALL => "\x6A\x73\x6F\x6E", // JSON packet
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];
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/**
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* The transport mode for this protocol is TCP
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*
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* @type string
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*/
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protected $transport = self::TRANSPORT_TCP;
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'mumble';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'mumble';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Mumble Server";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "mumble://%s:%d/";
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/**
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* 27800 = 64738 - 36938
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*
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* @type int
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*/
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protected $port_diff = -36938;
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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'dedicated' => 'dedicated',
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'gametype' => 'gametype',
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'hostname' => 'name',
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'numplayers' => 'numplayers',
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'maxplayers' => 'x_gtmurmur_max_users',
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],
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// Player
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'player' => [
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'name' => 'name',
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'ping' => 'tcpPing',
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'team' => 'channel',
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'time' => 'onlinesecs',
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],
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// Team
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'team' => [
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'name' => 'name',
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],
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];
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/**
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* Process the response
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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public function processResponse()
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{
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// Try to json_decode, make it into an array
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if (($data = json_decode(implode('', $this->packets_response), true)) === null) {
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throw new Exception(__METHOD__ . " Unable to decode JSON data.");
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}
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// Set the result to a new result instance
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$result = new Result();
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// Always dedicated
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$result->add('dedicated', 1);
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// Let's iterate over the response items, there are a lot
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foreach ($data as $key => $value) {
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// Ignore root for now, that is where all of the channel/player info is housed
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if (in_array($key, ['root'])) {
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continue;
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}
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// Add them as is
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$result->add($key, $value);
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}
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// Offload the channel and user parsing
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$this->processChannelsAndUsers($data['root'], $result);
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unset($data);
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// Manually set the number of players
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$result->add('numplayers', count($result->get('players')));
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return $result->fetch();
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}
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/*
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* Internal methods
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*/
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/**
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* Handles processing the the channels and user info
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*
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* @param array $data
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* @param \GameQ\Result $result
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*/
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protected function processChannelsAndUsers(array $data, Result &$result)
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{
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// Let's add all of the channel information
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foreach ($data as $key => $value) {
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// We will handle these later
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if (in_array($key, ['channels', 'users'])) {
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// skip
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continue;
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}
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// Add the channel property as a team
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$result->addTeam($key, $value);
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}
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// Itereate over the users in this channel
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foreach ($data['users'] as $user) {
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foreach ($user as $key => $value) {
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$result->addPlayer($key, $value);
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}
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}
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// Offload more channels to parse
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foreach ($data['channels'] as $channel) {
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$this->processChannelsAndUsers($channel, $result);
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}
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}
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}
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