Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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namespace GameQ\Protocols;
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use GameQ\Protocol;
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use GameQ\Buffer;
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use GameQ\Result;
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use GameQ\Exception\Protocol as Exception;
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/**
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* Quake2 Protocol Class
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*
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* Handles processing Quake 3 servers
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*
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* @package GameQ\Protocols
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*/
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class Quake2 extends Protocol
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @type array
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*/
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protected $packets = [
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self::PACKET_STATUS => "\xFF\xFF\xFF\xFFstatus\x00",
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];
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/**
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* Use the response flag to figure out what method to run
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*
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* @type array
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*/
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protected $responses = [
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"\xFF\xFF\xFF\xFF\x70\x72\x69\x6e\x74" => 'processStatus',
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];
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/**
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* The query protocol used to make the call
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*
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* @type string
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*/
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protected $protocol = 'quake2';
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'quake2';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Quake 2 Server";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = null;
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/**
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* Normalize settings for this protocol
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*
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* @type array
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*/
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protected $normalize = [
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// General
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'general' => [
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// target => source
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'gametype' => 'gamename',
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'hostname' => 'hostname',
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'mapname' => 'mapname',
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'maxplayers' => 'maxclients',
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'mod' => 'g_gametype',
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'numplayers' => 'clients',
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'password' => 'password',
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],
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// Individual
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'player' => [
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'name' => 'name',
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'ping' => 'ping',
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'score' => 'frags',
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],
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];
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/**
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* Handle response from the server
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*
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* @return mixed
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* @throws Exception
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*/
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public function processResponse()
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{
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// Make a buffer
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$buffer = new Buffer(implode('', $this->packets_response));
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// Grab the header
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$header = $buffer->readString("\x0A");
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// Figure out which packet response this is
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if (empty($header) || !array_key_exists($header, $this->responses)) {
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throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
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}
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return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
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}
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/**
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* Process the status response
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processStatus(Buffer $buffer)
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{
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// We need to split the data and offload
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$results = $this->processServerInfo(new Buffer($buffer->readString("\x0A")));
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$results = array_merge_recursive(
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$results,
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$this->processPlayers(new Buffer($buffer->getBuffer()))
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);
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unset($buffer);
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// Return results
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return $results;
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}
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/**
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* Handle processing the server information
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processServerInfo(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Burn leading \ if one exists
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$buffer->readString('\\');
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// Key / value pairs
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while ($buffer->getLength()) {
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// Add result
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$result->add(
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trim($buffer->readString('\\')),
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utf8_encode(trim($buffer->readStringMulti(['\\', "\x0a"])))
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);
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}
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$result->add('password', 0);
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$result->add('mod', 0);
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unset($buffer);
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return $result->fetch();
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}
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/**
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* Handle processing of player data
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*
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* @param Buffer $buffer
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*
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* @return array
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Some games do not have a number of current players
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$playerCount = 0;
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// Set the result to a new result instance
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$result = new Result();
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// Loop until we are out of data
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while ($buffer->getLength()) {
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// Make a new buffer with this block
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$playerInfo = new Buffer($buffer->readString("\x0A"));
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// Add player info
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$result->addPlayer('frags', $playerInfo->readString("\x20"));
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$result->addPlayer('ping', $playerInfo->readString("\x20"));
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// Skip first "
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$playerInfo->skip(1);
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// Add player name, encoded
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$result->addPlayer('name', utf8_encode(trim(($playerInfo->readString('"')))));
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// Skip first "
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$playerInfo->skip(2);
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// Add address
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$result->addPlayer('address', trim($playerInfo->readString('"')));
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// Increment
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$playerCount++;
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// Clear
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unset($playerInfo);
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}
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$result->add('clients', $playerCount);
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// Clear
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unset($buffer, $playerCount);
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return $result->fetch();
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}
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}
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