Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace GameQ\Protocols;
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use GameQ\Buffer;
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use GameQ\Result;
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/**
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* Warsow Protocol Class
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*
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* @package GameQ\Protocols
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class Warsow extends Quake3
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{
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/**
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* String name of this protocol class
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*
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* @type string
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*/
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protected $name = 'warsow';
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/**
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* Longer string name of this protocol class
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*
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* @type string
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*/
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protected $name_long = "Warsow";
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/**
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* The client join link
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*
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* @type string
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*/
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protected $join_link = "warsow://%s:%d/";
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/**
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* Handle player info, different than quake3 base
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*
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* @param Buffer $buffer
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*
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* @return array
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* @throws \GameQ\Exception\Protocol
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*/
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protected function processPlayers(Buffer $buffer)
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{
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// Set the result to a new result instance
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$result = new Result();
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// Loop until we are out of data
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while ($buffer->getLength()) {
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// Make a new buffer with this block
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$playerInfo = new Buffer($buffer->readString("\x0A"));
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// Add player info
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$result->addPlayer('frags', $playerInfo->readString("\x20"));
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$result->addPlayer('ping', $playerInfo->readString("\x20"));
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// Skip first "
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$playerInfo->skip(1);
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// Add player name, encoded
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$result->addPlayer('name', utf8_encode(trim(($playerInfo->readString('"')))));
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// Skip space
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$playerInfo->skip(1);
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// Add team
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$result->addPlayer('team', $playerInfo->read());
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// Clear
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unset($playerInfo);
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}
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// Clear
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unset($buffer);
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return $result->fetch();
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}
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}
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