Moved the Agents into their own repo. Kept the agent.pl just for reference
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* All-Seeing Eye Protocol Class
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*
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* This class is used as the basis for all game servers
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* that use the All-Seeing Eye (ASE) protocol for querying
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* server status.
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*
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* Most of the logic is taken from the original GameQ
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* by Tom Buskens <t.buskens@deviation.nl>
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*
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* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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abstract class GameQ_Protocols_ASE extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_ALL => "s",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_all",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 1; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'ase';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'ase';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "All-Seeing Eye";
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/*
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* Internal methods
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*/
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protected function process_all()
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{
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if(!$this->hasValidResponse(self::PACKET_ALL))
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{
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return array();
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}
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$data = $this->packets_response[self::PACKET_ALL][0];
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$buf = new GameQ_Buffer($data);
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$result = new GameQ_Result();
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// Grab the header
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$header = $buf->read(4);
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// Header does not match
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if ($header !== 'EYE1')
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{
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throw new GameQException("Exepcted header to be 'EYE1' but got '{$header}' instead.");
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}
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// Variables
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$result->add('gamename', $buf->readPascalString(1, true));
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$result->add('port', $buf->readPascalString(1, true));
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$result->add('servername', $buf->readPascalString(1, true));
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$result->add('gametype', $buf->readPascalString(1, true));
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$result->add('map', $buf->readPascalString(1, true));
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$result->add('version', $buf->readPascalString(1, true));
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$result->add('password', $buf->readPascalString(1, true));
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$result->add('num_players', $buf->readPascalString(1, true));
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$result->add('max_players', $buf->readPascalString(1, true));
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// Key / value pairs
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while($buf->getLength())
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{
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// If we have an empty key, we've reached the end
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$key = $buf->readPascalString(1, true);
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if (empty($key))
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{
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break;
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}
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// Otherwise, add the pair
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$result->add(
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$key,
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$buf->readPascalString(1, true)
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);
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}
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// Players
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while ($buf->getLength())
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{
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// Get the flags
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$flags = $buf->readInt8();
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// Get data according to the flags
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if ($flags & 1) {
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$result->addPlayer('name', $buf->readPascalString(1, true));
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}
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if ($flags & 2) {
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$result->addPlayer('team', $buf->readPascalString(1, true));
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}
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if ($flags & 4) {
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$result->addPlayer('skin', $buf->readPascalString(1, true));
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}
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if ($flags & 8) {
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$result->addPlayer('score', $buf->readPascalString(1, true));
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}
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if ($flags & 16) {
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$result->addPlayer('ping', $buf->readPascalString(1, true));
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}
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if ($flags & 32) {
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$result->addPlayer('time', $buf->readPascalString(1, true));
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}
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}
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return $result->fetch();
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}
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}
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