Moved the Agents into their own repo. Kept the agent.pl just for reference
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18132 changed files with 0 additions and 2569420 deletions
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Battlefield 3 Protocol Class
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*
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* Good place for doc status and info is http://www.fpsadmin.com/forum/showthread.php?t=24134
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Bf3 extends GameQ_Protocols
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{
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/**
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* Normalization for this protocol class
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*
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* @var array
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*/
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protected $normalize = array(
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// General
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'general' => array(
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'dedicated' => array('dedicated'),
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'hostname' => array('hostname'),
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'password' => array('password'),
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'numplayers' => array('numplayers'),
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'maxplayers' => array('maxplayers'),
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'mapname' => array('map'),
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'gametype' => array('gametype'),
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'players' => array('players'),
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'teams' => array('team'),
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),
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// Player
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'player' => array(
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'score' => array('score'),
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),
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// Team
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'team' => array(
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'score' => array('tickets'),
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),
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);
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "\x00\x00\x00\x00\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00",
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self::PACKET_VERSION => "\x00\x00\x00\x00\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00",
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self::PACKET_PLAYERS => "\x00\x00\x00\x00\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00",
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);
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/**
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* Set the transport to use TCP
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*
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* @var string
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*/
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protected $transport = self::TRANSPORT_TCP;
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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"process_version",
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"process_players",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 47200; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'bf3';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'bf3';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Battlefield 3";
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/*
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* Internal methods
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*/
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protected function preProcess_status($packets=array())
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{
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// Implode and return
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return implode('', $packets);
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}
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Make buffer for data
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$buf = new GameQ_Buffer($this->preProcess_status($this->packets_response[self::PACKET_STATUS]));
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$buf->skip(8); /* skip header */
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// Decode the words into an array so we can use this data
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$words = $this->decodeWords($buf);
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// Make sure we got OK
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if (!isset ($words[0]) || $words[0] != 'OK')
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{
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throw new GameQ_ProtocolsException('Packet Response was not OK! Buffer:'.$buf->getBuffer());
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Server is always dedicated
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$result->add('dedicated', TRUE);
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// No mods, as of yet
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$result->add('mod', FALSE);
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// These are the same no matter what mode the server is in
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$result->add('hostname', $words[1]);
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$result->add('numplayers', $words[2]);
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$result->add('maxplayers', $words[3]);
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$result->add('gametype', $words[4]);
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$result->add('map', $words[5]);
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$result->add('roundsplayed', $words[6]);
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$result->add('roundstotal', $words[7]);
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// Figure out the number of teams
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$num_teams = intval($words[8]);
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// Set the current index
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$index_current = 9;
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// Loop for the number of teams found, increment along the way
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for($id=1; $id<=$num_teams; $id++)
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{
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$result->addSub('teams', 'tickets', $words[$index_current]);
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$result->addSub('teams', 'id', $id);
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// Increment
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$index_current++;
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}
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// Get and set the rest of the data points.
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$result->add('targetscore', $words[$index_current]);
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$result->add('online', TRUE); // Forced TRUE, it seems $words[$index_current + 1] is always empty
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$result->add('ranked', $words[$index_current + 2] === 'true');
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$result->add('punkbuster', $words[$index_current + 3] === 'true');
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$result->add('password', $words[$index_current + 4] === 'true');
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$result->add('uptime', $words[$index_current + 5]);
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$result->add('roundtime', $words[$index_current + 6]);
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// Added in R9
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$result->add('ip_port', $words[$index_current + 7]);
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$result->add('punkbuster_version', $words[$index_current + 8]);
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$result->add('join_queue', $words[$index_current + 9] === 'true');
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$result->add('region', $words[$index_current + 10]);
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$result->add('pingsite', $words[$index_current + 11]);
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$result->add('country', $words[$index_current + 12]);
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// Added in R29, No docs as of yet
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$result->add('quickmatch', $words[$index_current + 13] === 'true'); // Guessed from research
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unset($buf, $words);
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return $result->fetch();
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}
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protected function preProcess_version($packets=array())
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{
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// Implode and return
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return implode('', $packets);
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}
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protected function process_version()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_VERSION))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Make buffer for data
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$buf = new GameQ_Buffer($this->preProcess_version($this->packets_response[self::PACKET_VERSION]));
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$buf->skip(8); /* skip header */
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$words = $this->decodeWords($buf);
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// Not too important if version is missing
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if (!isset ($words[0]) || $words[0] != 'OK')
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{
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return array();
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}
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$result->add('version', $words[2]);
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unset($buf, $words);
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return $result->fetch();
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}
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protected function preProcess_players($packets=array())
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{
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// Implode and return
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return implode('', $packets);
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}
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protected function process_players()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_PLAYERS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Make buffer for data
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$buf = new GameQ_Buffer($this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]));
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$buf->skip(8); /* skip header */
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$words = $this->decodeWords($buf);
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// Not too important if players are missing.
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if (!isset ($words[0]) || $words[0] != 'OK')
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{
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return array();
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}
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// Count the number of words and figure out the highest index.
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$words_total = count($words)-1;
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// The number of player info points
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$num_tags = $words[1];
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// Pull out the tags, they start at index=3, length of num_tags
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$tags = array_slice($words, 2, $num_tags);
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// Just incase this changed between calls.
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$result->add('numplayers', $words[$num_tags+2]);
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// Loop until we run out of positions
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for($pos=(3+$num_tags);$pos<=$words_total;$pos+=$num_tags)
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{
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// Pull out this player
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$player = array_slice($words, $pos, $num_tags);
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// Loop the tags and add the proper value for the tag.
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foreach($tags AS $tag_index => $tag)
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{
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$result->addPlayer($tag, $player[$tag_index]);
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}
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// No pings in this game
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$result->addPlayer('ping', FALSE);
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}
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// @todo: Add some team definition stuff
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unset($buf, $tags, $words, $player);
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return $result->fetch();
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}
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/**
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* Decode words from the response
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*
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* @param GameQ_Buffer $buf
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*/
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protected function decodeWords(GameQ_Buffer &$buf)
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{
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$result = array();
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$num_words = $buf->readInt32();
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for ($i = 0; $i < $num_words; $i++)
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{
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$len = $buf->readInt32();
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$result[] = $buf->read($len);
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$buf->read(1); /* 0x00 string ending */
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}
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return $result;
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}
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}
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